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Description
Rendering works, but the shaders cause errors:
THREE.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog
Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: vHighPrecisionZW�
WebGL: INVALID_OPERATION: useProgram: program not valid
WebGL: INVALID_OPERATION: drawElementsInstancedANGLE: no valid shader program in use
[.WebGL-0x1a706ef5f700]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to draw with all attributes having non-zero divisors
WebGL: too many errors, no more errors will be reported to the console for this context.
git bisect blames fb7edb9 / #18696 which introduced vHighPrecisionZW
Three.js version
- Dev
- r114
Browser
- Chrome
- Firefox
OS
- Linux