Description of the problem
When using a texture from WebGLRenderTargetCube (e.g. EquirectangularToCubeGenerator) with PMREMGenerator, the generated environment map does not match the environment, and is flipped on the X axis, unlike when using a CubeTexture.
This can be recreated in the EXR example and:
scene.background = cubemapGenerator.renderTarget;
//cubemapGenerator.dispose();


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