BufferGeometry drawRange influence both face index & other vertices properties
The drawRange influence both face indexing & vertex attributes such as position.
For exemple if my index use the vertex 0 to 10, I was expecting setDrawRange( 0, 30 ) will do the job, but actually if I have more than 10 face indexed, then the extra face after the 10 first will not be draw,
I wonder if its a Webgl limitation or if we can separated setDrawRange in two function setVertexDrawRange & setIndexDrawRange.
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