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Description
Description of the problem
As discussed in #6465 the maximum number of rendered morph targets is either 8 (targets have vertices only) or 4 (targets have vertices and normals). This limit is related to the WebGL MAX_VERTEX_ATTRIBS value which in turn is based on GPU support.
http://webglstats.com/webgl/parameter/MAX_VERTEX_ATTRIBS
http://webglstats.com/webgl2/parameter/MAX_VERTEX_ATTRIBS
However many models, in particular those used for facial animation, may have more than 4 or 8 active blendshapes. So currently these models will not render correctly.
The suggestion is to look for ways to increase the limit.
Three.js version
- Dev
- r94
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
Hardware Requirements (graphics card, VR Device, ...)
mpacary, JosephCoppola-FW, ignazioa, JordyvanDortmont, will-ca and 3 more