@@ -86,17 +86,17 @@ Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
8686 var center = this . center ;
8787
8888 transformVertex ( vA . set ( - 0.5 , - 0.5 , 0 ) , mvPosition , center , worldScale , sin , cos ) ;
89- transformVertex ( vB . set ( - 0.5 , 0.5 , 0 ) , mvPosition , center , worldScale , sin , cos ) ;
90- transformVertex ( vC . set ( 0.5 , - 0.5 , 0 ) , mvPosition , center , worldScale , sin , cos ) ;
89+ transformVertex ( vB . set ( 0.5 , - 0.5 , 0 ) , mvPosition , center , worldScale , sin , cos ) ;
90+ transformVertex ( vC . set ( 0.5 , 0.5 , 0 ) , mvPosition , center , worldScale , sin , cos ) ;
9191
9292 // check first triangle
9393 var intersect = raycaster . ray . intersectTriangle ( vA , vB , vC , false , intersectPoint ) ;
9494
9595 if ( intersect === null ) {
9696
9797 // check second triangle
98- transformVertex ( vA . set ( 0.5 , 0.5 , 0 ) , mvPosition , center , worldScale , sin , cos ) ;
99- intersect = raycaster . ray . intersectTriangle ( vA , vB , vC , false , intersectPoint ) ;
98+ transformVertex ( vB . set ( - 0.5 , 0.5 , 0 ) , mvPosition , center , worldScale , sin , cos ) ;
99+ intersect = raycaster . ray . intersectTriangle ( vA , vC , vB , false , intersectPoint ) ;
100100 if ( intersect === null ) {
101101
102102 return ;
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