|
| 1 | +const VERSION = '1'; |
| 2 | + |
| 3 | +class NodeBuilder { |
| 4 | + |
| 5 | + constructor() { |
| 6 | + |
| 7 | + this.slots = { vertex: [], fragment: [] }; |
| 8 | + this.defines = { vertex: {}, fragment: {} }; |
| 9 | + |
| 10 | + this.nodesData = new WeakMap(); |
| 11 | + |
| 12 | + this.shader = undefined; |
| 13 | + |
| 14 | + } |
| 15 | + |
| 16 | + setMaterial( material ) { |
| 17 | + |
| 18 | + this.material = material; |
| 19 | + |
| 20 | + } |
| 21 | + |
| 22 | + addSlot( shader, slot ) { |
| 23 | + |
| 24 | + this.slots[ shader ].push( slot ); |
| 25 | + |
| 26 | + } |
| 27 | + |
| 28 | + addDefine( shader, name, value ) { |
| 29 | + |
| 30 | + this.defines[ shader ][ name ] = value || ''; |
| 31 | + |
| 32 | + } |
| 33 | + |
| 34 | + generateVec3( x, y, z ) { |
| 35 | + |
| 36 | + return `vec3( ${x}, ${y}, ${z} )`; |
| 37 | + |
| 38 | + } |
| 39 | + |
| 40 | + generateFloat( value ) { |
| 41 | + |
| 42 | + return value + ( value % 1 ? '' : '.0' ); |
| 43 | + |
| 44 | + } |
| 45 | + /* |
| 46 | + createDataFromNode( node ) { |
| 47 | + |
| 48 | + return this.nodesData[ node ] = this.nodesData[ node ] || {}; |
| 49 | + |
| 50 | + } |
| 51 | + */ |
| 52 | + createUniformFromNode( node ) { |
| 53 | + |
| 54 | + |
| 55 | + |
| 56 | + } |
| 57 | + /* |
| 58 | + analyzeNode( node ) { |
| 59 | + |
| 60 | + |
| 61 | + } |
| 62 | + */ |
| 63 | + flowNode( node, output ) { |
| 64 | + |
| 65 | + let flowData = {}; |
| 66 | + flowData.result = node.build( this, output ); |
| 67 | + |
| 68 | + return flowData; |
| 69 | + |
| 70 | + } |
| 71 | + |
| 72 | + buildDefines( shader ) { |
| 73 | + |
| 74 | + const defines = this.defines[ shader ]; |
| 75 | + |
| 76 | + let code = ''; |
| 77 | + |
| 78 | + for ( let name in defines ) { |
| 79 | + |
| 80 | + code += `#define NODE_${name} ${defines[name]}\n`; |
| 81 | + |
| 82 | + } |
| 83 | + |
| 84 | + return code; |
| 85 | + |
| 86 | + } |
| 87 | + |
| 88 | + build( shader ) { |
| 89 | + |
| 90 | + const slots = this.slots[ shader ]; |
| 91 | + |
| 92 | + if ( slots.length ) { |
| 93 | + |
| 94 | + this.addDefine( shader, 'NODE', VERSION ); |
| 95 | + |
| 96 | + for( let i = 0; i < slots.length; i++) { |
| 97 | + |
| 98 | + let slot = slots[i]; |
| 99 | + |
| 100 | + let flowData = this.flowNode( slot.node ); |
| 101 | + |
| 102 | + this.addDefine( shader, slot.name, flowData.result ); |
| 103 | + |
| 104 | + } |
| 105 | + |
| 106 | + } |
| 107 | + |
| 108 | + let defines = this.buildDefines( shader ); |
| 109 | + |
| 110 | + return { |
| 111 | + defines |
| 112 | + }; |
| 113 | + |
| 114 | + } |
| 115 | + |
| 116 | + format( code, fromType, toType ) { |
| 117 | + |
| 118 | + const typeToType = toType + ' <- ' + fromType; |
| 119 | + |
| 120 | + switch ( typeToType ) { |
| 121 | + |
| 122 | + case 'f <- v2' : return code + '.x'; |
| 123 | + case 'f <- v3' : return code + '.x'; |
| 124 | + case 'f <- v4' : return code + '.x'; |
| 125 | + case 'f <- i' : |
| 126 | + case 'f <- b' : return 'float( ' + code + ' )'; |
| 127 | + |
| 128 | + case 'v2 <- f' : return 'vec2( ' + code + ' )'; |
| 129 | + case 'v2 <- v3': return code + '.xy'; |
| 130 | + case 'v2 <- v4': return code + '.xy'; |
| 131 | + case 'v2 <- i' : |
| 132 | + case 'v2 <- b' : return 'vec2( float( ' + code + ' ) )'; |
| 133 | + |
| 134 | + case 'v3 <- f' : return 'vec3( ' + code + ' )'; |
| 135 | + case 'v3 <- v2': return 'vec3( ' + code + ', 0.0 )'; |
| 136 | + case 'v3 <- v4': return code + '.xyz'; |
| 137 | + case 'v3 <- i' : |
| 138 | + case 'v3 <- b' : return 'vec2( float( ' + code + ' ) )'; |
| 139 | + |
| 140 | + case 'v4 <- f' : return 'vec4( ' + code + ' )'; |
| 141 | + case 'v4 <- v2': return 'vec4( ' + code + ', 0.0, 1.0 )'; |
| 142 | + case 'v4 <- v3': return 'vec4( ' + code + ', 1.0 )'; |
| 143 | + case 'v4 <- i' : |
| 144 | + case 'v4 <- b' : return 'vec4( float( ' + code + ' ) )'; |
| 145 | + |
| 146 | + case 'i <- f' : |
| 147 | + case 'i <- b' : return 'int( ' + code + ' )'; |
| 148 | + case 'i <- v2' : return 'int( ' + code + '.x )'; |
| 149 | + case 'i <- v3' : return 'int( ' + code + '.x )'; |
| 150 | + case 'i <- v4' : return 'int( ' + code + '.x )'; |
| 151 | + |
| 152 | + case 'b <- f' : return '( ' + code + ' != 0.0 )'; |
| 153 | + case 'b <- v2' : return '( ' + code + ' != vec2( 0.0 ) )'; |
| 154 | + case 'b <- v3' : return '( ' + code + ' != vec3( 0.0 ) )'; |
| 155 | + case 'b <- v4' : return '( ' + code + ' != vec4( 0.0 ) )'; |
| 156 | + case 'b <- i' : return '( ' + code + ' != 0 )'; |
| 157 | + |
| 158 | + } |
| 159 | + |
| 160 | + return code; |
| 161 | + |
| 162 | + } |
| 163 | + |
| 164 | +} |
| 165 | + |
| 166 | +export default NodeBuilder; |
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