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Update builds.
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3 files changed

+42
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build/three.js

Lines changed: 7 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -34984,15 +34984,14 @@
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* @author mrdoob / http://mrdoob.com/
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*
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* Abstract Base class to block based textures loader (dds, pvr, ...)
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*
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* Sub classes have to implement the parse() method which will be used in load().
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*/
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function CompressedTextureLoader( manager ) {
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Loader.call( this, manager );
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// override in sub classes
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this._parser = null;
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}
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CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
@@ -35016,7 +35015,7 @@
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loader.load( url[ i ], function ( buffer ) {
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var texDatas = scope._parser( buffer, true );
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var texDatas = scope.parse( buffer, true );
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images[ i ] = {
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width: texDatas.width,
@@ -35059,7 +35058,7 @@
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loader.load( url, function ( buffer ) {
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var texDatas = scope._parser( buffer, true );
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var texDatas = scope.parse( buffer, true );
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if ( texDatas.isCubemap ) {
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@@ -35113,15 +35112,14 @@
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* @author Nikos M. / https://github.com/foo123/
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*
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* Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
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*
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* Sub classes have to implement the parse() method which will be used in load().
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*/
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function DataTextureLoader( manager ) {
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Loader.call( this, manager );
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// override in sub classes
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this._parser = null;
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}
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DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
@@ -35139,7 +35137,7 @@
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loader.setPath( this.path );
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loader.load( url, function ( buffer ) {
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var texData = scope._parser( buffer );
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var texData = scope.parse( buffer );
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if ( ! texData ) return;
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