11import { ShaderChunk } from './ShaderChunk.js' ;
2- import { UniformsUtils } from './UniformsUtils.js' ;
2+ import { mergeUniforms } from './UniformsUtils.js' ;
33import { Vector3 } from '../../math/Vector3.js' ;
44import { UniformsLib } from './UniformsLib.js' ;
55import { Color } from '../../math/Color.js' ;
@@ -15,7 +15,7 @@ var ShaderLib = {
1515
1616 basic : {
1717
18- uniforms : UniformsUtils . merge ( [
18+ uniforms : mergeUniforms ( [
1919 UniformsLib . common ,
2020 UniformsLib . specularmap ,
2121 UniformsLib . envmap ,
@@ -31,7 +31,7 @@ var ShaderLib = {
3131
3232 lambert : {
3333
34- uniforms : UniformsUtils . merge ( [
34+ uniforms : mergeUniforms ( [
3535 UniformsLib . common ,
3636 UniformsLib . specularmap ,
3737 UniformsLib . envmap ,
@@ -52,7 +52,7 @@ var ShaderLib = {
5252
5353 phong : {
5454
55- uniforms : UniformsUtils . merge ( [
55+ uniforms : mergeUniforms ( [
5656 UniformsLib . common ,
5757 UniformsLib . specularmap ,
5858 UniformsLib . envmap ,
@@ -79,7 +79,7 @@ var ShaderLib = {
7979
8080 standard : {
8181
82- uniforms : UniformsUtils . merge ( [
82+ uniforms : mergeUniforms ( [
8383 UniformsLib . common ,
8484 UniformsLib . envmap ,
8585 UniformsLib . aomap ,
@@ -107,7 +107,7 @@ var ShaderLib = {
107107
108108 matcap : {
109109
110- uniforms : UniformsUtils . merge ( [
110+ uniforms : mergeUniforms ( [
111111 UniformsLib . common ,
112112 UniformsLib . bumpmap ,
113113 UniformsLib . normalmap ,
@@ -125,7 +125,7 @@ var ShaderLib = {
125125
126126 points : {
127127
128- uniforms : UniformsUtils . merge ( [
128+ uniforms : mergeUniforms ( [
129129 UniformsLib . points ,
130130 UniformsLib . fog
131131 ] ) ,
@@ -137,7 +137,7 @@ var ShaderLib = {
137137
138138 dashed : {
139139
140- uniforms : UniformsUtils . merge ( [
140+ uniforms : mergeUniforms ( [
141141 UniformsLib . common ,
142142 UniformsLib . fog ,
143143 {
@@ -154,7 +154,7 @@ var ShaderLib = {
154154
155155 depth : {
156156
157- uniforms : UniformsUtils . merge ( [
157+ uniforms : mergeUniforms ( [
158158 UniformsLib . common ,
159159 UniformsLib . displacementmap
160160 ] ) ,
@@ -166,7 +166,7 @@ var ShaderLib = {
166166
167167 normal : {
168168
169- uniforms : UniformsUtils . merge ( [
169+ uniforms : mergeUniforms ( [
170170 UniformsLib . common ,
171171 UniformsLib . bumpmap ,
172172 UniformsLib . normalmap ,
@@ -183,7 +183,7 @@ var ShaderLib = {
183183
184184 sprite : {
185185
186- uniforms : UniformsUtils . merge ( [
186+ uniforms : mergeUniforms ( [
187187 UniformsLib . sprite ,
188188 UniformsLib . fog
189189 ] ) ,
@@ -234,7 +234,7 @@ var ShaderLib = {
234234
235235 distanceRGBA : {
236236
237- uniforms : UniformsUtils . merge ( [
237+ uniforms : mergeUniforms ( [
238238 UniformsLib . common ,
239239 UniformsLib . displacementmap ,
240240 {
@@ -251,7 +251,7 @@ var ShaderLib = {
251251
252252 shadow : {
253253
254- uniforms : UniformsUtils . merge ( [
254+ uniforms : mergeUniforms ( [
255255 UniformsLib . lights ,
256256 UniformsLib . fog ,
257257 {
@@ -269,7 +269,7 @@ var ShaderLib = {
269269
270270ShaderLib . physical = {
271271
272- uniforms : UniformsUtils . merge ( [
272+ uniforms : mergeUniforms ( [
273273 ShaderLib . standard . uniforms ,
274274 {
275275 clearCoat : { value : 0 } ,
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