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Docs: Clean up. (#30121)
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docs/api/ar/materials/MeshNormalMaterial.html

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تحديد ما إذا كان يتم عرض المادة بظلال مسطحة. الافتراضي هو خطأ.
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</p>
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<h3>[property:Boolean fog]</h3>
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<p>ما إذا كانت المادة متأثرة بالضباب. الافتراضي هو `false`.</p>
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<h3>[property:Texture normalMap]</h3>
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<p>
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النسيج لإنشاء خريطة طبيعية. تؤثر قيم RGB على السطح الطبيعي لكل قطعة بكسل وتغير طريقة إضاءة اللون. لا تغير خرائط العادية شكل السطح الفعلي ، فقط الإضاءة. في حال كانت المادة تحتوي على خريطة طبيعية مؤلفة باستخدام اتفاقية اليد اليسرى ، يجب إنكار مكون y من normalScale للتعويض عن اختلاف التوجه.

docs/api/en/materials/MeshNormalMaterial.html

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false.
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</p>
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<h3>[property:Boolean fog]</h3>
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<p>Whether the material is affected by fog. Default is `false`.</p>
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<h3>[property:Texture normalMap]</h3>
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<p>
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The texture to create a normal map. The RGB values affect the surface

docs/api/fr/materials/MeshNormalMaterial.html

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Définit si le matériau est rendu avec un ombrage plat. La valeur par défaut est false.
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</p>
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<h3>[property:Boolean fog]</h3>
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<p>Si le matériau est affecté par le brouillard (fog) La valeur par défaut est `false`.</p>
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<h3>[property:Texture normalMap]</h3>
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<p>
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La texture pour créer une carte normale. Les valeurs RVB affectent la surface normale pour chaque fragment de pixel et changent

docs/api/it/materials/MeshNormalMaterial.html

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Definisce se il materiale viene renderizzato con un'ombreggiatura piatta. Il valore predefinito è `false`.
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</p>
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<h3>[property:Boolean fog]</h3>
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<p>Indica se il materiale è influenzato dalla nebbia. Il valore predefinito è `false`.</p>
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<h3>[property:Texture normalMap]</h3>
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<p>
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La texture per creare una mappa normale. I valori RGB influenzano la normale della superficie per ogni frammento di pixel

docs/api/zh/materials/MeshNormalMaterial.html

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<p> 定义材质是否使用平面着色进行渲染。默认值为false。
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</p>
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<h3>[property:Boolean fog]</h3>
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<p>材质是否受到雾的影响。默认值为 `false`。</p>
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<h3>[property:Texture normalMap]</h3>
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<p> 用于创建法线贴图的纹理。RGB值会影响每个像素片段的曲面法线,并更改颜色照亮的方式。法线贴图不会改变曲面的实际形状,只会改变光照。
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In case the material has a normal map authored using the left handed convention, the y component of normalScale

src/nodes/accessors/InstanceNode.js

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/**
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* This node implements the vertex shader logic which is required
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* when rendering 3D objects via instancing. The code makes sure
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* vertex position, normal and color data can influenced via instanced data.
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* vertex positions, normals and colors can be modified via instanced
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* data.
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*
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* @augments Node
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*/

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