@@ -300,6 +300,7 @@ class BloomNode extends TempNode {
300300
301301 renderer . setRenderTarget ( this . _renderTargetBright ) ;
302302 _quadMesh . material = this . _highPassFilterMaterial ;
303+ _quadMesh . name = 'Bloom [ High Pass ]' ;
303304 _quadMesh . render ( renderer ) ;
304305
305306 // 2. Blur all the mips progressively
@@ -313,11 +314,13 @@ class BloomNode extends TempNode {
313314 this . _separableBlurMaterials [ i ] . colorTexture . value = inputRenderTarget . texture ;
314315 this . _separableBlurMaterials [ i ] . direction . value = _BlurDirectionX ;
315316 renderer . setRenderTarget ( this . _renderTargetsHorizontal [ i ] ) ;
317+ _quadMesh . name = `Bloom [ Blur Horizontal - ${ i } ]` ;
316318 _quadMesh . render ( renderer ) ;
317319
318320 this . _separableBlurMaterials [ i ] . colorTexture . value = this . _renderTargetsHorizontal [ i ] . texture ;
319321 this . _separableBlurMaterials [ i ] . direction . value = _BlurDirectionY ;
320322 renderer . setRenderTarget ( this . _renderTargetsVertical [ i ] ) ;
323+ _quadMesh . name = `Bloom [ Blur Vertical - ${ i } ]` ;
321324 _quadMesh . render ( renderer ) ;
322325
323326 inputRenderTarget = this . _renderTargetsVertical [ i ] ;
@@ -328,6 +331,7 @@ class BloomNode extends TempNode {
328331
329332 renderer . setRenderTarget ( this . _renderTargetsHorizontal [ 0 ] ) ;
330333 _quadMesh . material = this . _compositeMaterial ;
334+ _quadMesh . name = 'Bloom [ Composite ]' ;
331335 _quadMesh . render ( renderer ) ;
332336
333337 // restore
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