@@ -455,6 +455,8 @@ class OutlineNode extends TempNode {
455455
456456 this . _updateSelectionCache ( ) ;
457457
458+ const currentSceneName = scene . name ;
459+
458460 // 1. Draw non-selected objects in the depth buffer
459461
460462 scene . overrideMaterial = this . _depthMaterial ;
@@ -470,6 +472,7 @@ class OutlineNode extends TempNode {
470472
471473 } ) ;
472474
475+ scene . name = 'Outline [ Non-Selected Objects Pass ]' ;
473476 renderer . render ( scene , camera ) ;
474477
475478 // 2. Draw only the selected objects by comparing the depth buffer of non-selected objects
@@ -487,6 +490,7 @@ class OutlineNode extends TempNode {
487490
488491 } ) ;
489492
493+ scene . name = 'Outline [ Selected Objects Pass ]' ;
490494 renderer . render ( scene , camera ) ;
491495
492496 //
@@ -495,15 +499,19 @@ class OutlineNode extends TempNode {
495499
496500 this . _selectionCache . clear ( ) ;
497501
502+ scene . name = currentSceneName ;
503+
498504 // 3. Downsample to (at least) half resolution
499505
500506 _quadMesh . material = this . _materialCopy ;
507+ _quadMesh . name = 'Outline [ Downsample ]' ;
501508 renderer . setRenderTarget ( this . _renderTargetMaskDownSampleBuffer ) ;
502509 _quadMesh . render ( renderer ) ;
503510
504511 // 4. Perform edge detection (half resolution)
505512
506513 _quadMesh . material = this . _edgeDetectionMaterial ;
514+ _quadMesh . name = 'Outline [ Edge Detection ]' ;
507515 renderer . setRenderTarget ( this . _renderTargetEdgeBuffer1 ) ;
508516 _quadMesh . render ( renderer ) ;
509517
@@ -513,6 +521,7 @@ class OutlineNode extends TempNode {
513521 this . _blurDirection . value . copy ( _BLUR_DIRECTION_X ) ;
514522
515523 _quadMesh . material = this . _separableBlurMaterial ;
524+ _quadMesh . name = 'Outline [ Blur Half Resolution ]' ;
516525 renderer . setRenderTarget ( this . _renderTargetBlurBuffer1 ) ;
517526 _quadMesh . render ( renderer ) ;
518527
@@ -528,6 +537,7 @@ class OutlineNode extends TempNode {
528537 this . _blurDirection . value . copy ( _BLUR_DIRECTION_X ) ;
529538
530539 _quadMesh . material = this . _separableBlurMaterial2 ;
540+ _quadMesh . name = 'Outline [ Blur Quarter Resolution ]' ;
531541 renderer . setRenderTarget ( this . _renderTargetBlurBuffer2 ) ;
532542 _quadMesh . render ( renderer ) ;
533543
@@ -540,6 +550,7 @@ class OutlineNode extends TempNode {
540550 // 7. Composite
541551
542552 _quadMesh . material = this . _compositeMaterial ;
553+ _quadMesh . name = 'Outline [ Blur Quarter Resolution ]' ;
543554 renderer . setRenderTarget ( this . _renderTargetComposite ) ;
544555 _quadMesh . render ( renderer ) ;
545556
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