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Merge pull request #18048 from mrdoob/donmccurdy-bloom-typos
Example: Fix typos in unreal bloom demo
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examples/webgl_postprocessing_unreal_bloom.html

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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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#info > * {
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max-width: 650px;
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margin-left: auto;
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margin-right: auto;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Bloom pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
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<p>
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This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them
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with different radii.<br /> Because of the weigted combination of mips, and since larger blurs are done on higher mips, this bloom
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This Bloom Pass is inspired by the bloom pass of Unreal Engine. It creates a mip map chain of bloom textures and blurs them
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with different radii. Because of the weighted combination of mips, and since larger blurs are done on higher mips, this bloom
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is better in quality and performance.
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</p>
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Model: <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Primary Ion Drive</a> by

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