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857 | 857 | igeo.addAttribute( 'position', vertices ); |
858 | 858 |
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859 | 859 | // var matrices = new THREE.InstancedBufferAttribute( |
860 | | - // new Float32Array( instanceCount * 16 ), 16, 1 |
| 860 | + // new Float32Array( instanceCount * 16 ), 16 |
861 | 861 | // ); |
862 | 862 | var mcol0 = new THREE.InstancedBufferAttribute( |
863 | | - new Float32Array( instanceCount * 3 ), 3, 1 |
| 863 | + new Float32Array( instanceCount * 3 ), 3 |
864 | 864 | ); |
865 | 865 | var mcol1 = new THREE.InstancedBufferAttribute( |
866 | | - new Float32Array( instanceCount * 3 ), 3, 1 |
| 866 | + new Float32Array( instanceCount * 3 ), 3 |
867 | 867 | ); |
868 | 868 | var mcol2 = new THREE.InstancedBufferAttribute( |
869 | | - new Float32Array( instanceCount * 3 ), 3, 1 |
| 869 | + new Float32Array( instanceCount * 3 ), 3 |
870 | 870 | ); |
871 | 871 | var mcol3 = new THREE.InstancedBufferAttribute( |
872 | | - new Float32Array( instanceCount * 3 ), 3, 1 |
| 872 | + new Float32Array( instanceCount * 3 ), 3 |
873 | 873 | ); |
874 | 874 | var matrix = new THREE.Matrix4(); |
875 | 875 | var me = matrix.elements; |
|
899 | 899 |
|
900 | 900 | }; |
901 | 901 | var colors = new THREE.InstancedBufferAttribute( |
902 | | - new Float32Array( instanceCount * 3 ), 3, 1 |
| 902 | + new Float32Array( instanceCount * 3 ), 3 |
903 | 903 | ); |
904 | 904 | for ( var i = 0, ul = colors.count; i < ul; i ++ ) { |
905 | 905 |
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|
910 | 910 |
|
911 | 911 | var col = new THREE.Color(); |
912 | 912 | var pickingColors = new THREE.InstancedBufferAttribute( |
913 | | - new Float32Array( instanceCount * 3 ), 3, 1 |
| 913 | + new Float32Array( instanceCount * 3 ), 3 |
914 | 914 | ); |
915 | 915 | for ( var i = 0, ul = pickingColors.count; i < ul; i ++ ) { |
916 | 916 |
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