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13 | 13 |
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14 | 14 | <div id="info"> |
15 | 15 | <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 6DOF panorama<br /> |
16 | | - Written by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="https://krpano.com/examples/?depthmap" target="_blank" rel="noopener">krpano</a>. |
| 16 | + Created by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="https://krpano.com/examples/?depthmap" target="_blank" rel="noopener">krpano</a>. |
17 | 17 | </div> |
18 | | - |
19 | | - <script type="x-shader/x-vertex" id="vertexshader"> |
20 | | - varying vec2 vUv; |
21 | | - |
22 | | - uniform sampler2D depth_map; |
23 | | - uniform float displacement; |
24 | | - |
25 | | - void main() { |
26 | | - |
27 | | - vUv = uv; |
28 | | - |
29 | | - float depth = texture2D(depth_map, uv).r; |
30 | | - float disp = displacement * depth; |
31 | | - vec3 offset = position + (-normal) * disp; |
32 | | - |
33 | | - gl_Position = projectionMatrix * |
34 | | - modelViewMatrix * |
35 | | - vec4(offset, 1.0); |
36 | | - } |
37 | | - |
38 | | - </script> |
39 | | - |
40 | | - <script type="x-shader/x-fragment" id="fragmentshader"> |
41 | | - |
42 | | - varying vec2 vUv; |
43 | | - |
44 | | - uniform sampler2D texture; |
45 | | - |
46 | | - void main() { |
47 | | - |
48 | | - gl_FragColor = texture2D(texture, vUv); |
49 | | - |
50 | | - } |
51 | | - |
52 | | - </script> |
53 | 18 |
|
54 | 19 | <script src="js/vr/HelioWebXRPolyfill.js"></script> |
55 | 20 |
|
56 | 21 | <script type="module"> |
57 | 22 |
|
58 | | - import * as THREE from '../build/three.module.js'; |
59 | | - import { WEBVR } from './jsm/vr/WebVR.js'; |
| 23 | + import * as THREE from '../build/three.module.js'; |
| 24 | + import { WEBVR } from './jsm/vr/WebVR.js'; |
60 | 25 |
|
61 | | - var camera, scene, renderer, sphere, clock; |
| 26 | + var camera, scene, renderer, sphere, clock; |
62 | 27 |
|
63 | | - init(); |
64 | | - animate(); |
| 28 | + init(); |
| 29 | + animate(); |
65 | 30 |
|
66 | | - function init() { |
| 31 | + function init() { |
67 | 32 |
|
68 | 33 | var container = document.getElementById( 'container' ); |
69 | | - |
| 34 | + |
70 | 35 | clock = new THREE.Clock(); |
71 | 36 |
|
72 | 37 | scene = new THREE.Scene(); |
73 | | - scene.background = new THREE.Color( 0x101010 ); |
| 38 | + scene.background = new THREE.Color( 0x101010 ); |
| 39 | + |
| 40 | + var light = new THREE.AmbientLight( 0x404040, 10 ); |
| 41 | + scene.add( light ); |
74 | 42 |
|
75 | 43 | camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 ); |
76 | 44 | var cameraRig = new THREE.Object3D(); |
77 | | - cameraRig.position.y = -1.6; |
| 45 | + cameraRig.position.y = - 1.6; |
78 | 46 | cameraRig.add( camera ); |
79 | 47 | scene.add( cameraRig ); |
80 | 48 |
|
81 | | - // Create the panoramic sphere with the custom shader material |
| 49 | + // Create the panoramic sphere geometery |
82 | 50 | var panoSphereGeo = new THREE.SphereBufferGeometry( 6, 256, 256 ); |
83 | | - var panoSphereMat = new THREE.ShaderMaterial({ |
84 | | - uniforms: { |
85 | | - texture: { value : null }, |
86 | | - depth_map: { value: null }, |
87 | | - displacement: { value: 4 } |
88 | | - }, |
89 | | - vertexShader: document.getElementById( 'vertexshader' ).textContent, |
90 | | - fragmentShader: document.getElementById( 'fragmentshader' ).textContent, |
91 | | - side: THREE.BackSide |
92 | | - }); |
| 51 | + |
| 52 | + // Create the panoramic sphere material |
| 53 | + var panoSphereMat = new THREE.MeshStandardMaterial( { |
| 54 | + side: THREE.BackSide, |
| 55 | + displacementScale: - 4.0 |
| 56 | + } ); |
| 57 | + |
| 58 | + // Create the panoramic sphere mesh |
93 | 59 | sphere = new THREE.Mesh( panoSphereGeo, panoSphereMat ); |
94 | | - scene.add( sphere ); |
95 | 60 |
|
96 | 61 | // Load and assign the texture and depth map |
97 | | - var loader = new THREE.TextureLoader(); |
98 | | - loader.load('./textures/kandao3.jpg', function ( texture ) { |
99 | | - texture.minFilter = THREE.NearestFilter |
100 | | - texture.magFilter = THREE.LinearFilter |
101 | | - texture.format = THREE.RGBFormat |
102 | | - texture.generateMipmaps = false |
103 | | - sphere.material.uniforms.texture.value = texture; |
104 | | - }); |
| 62 | + var manager = new THREE.LoadingManager(); |
| 63 | + var loader = new THREE.TextureLoader( manager ); |
| 64 | + |
| 65 | + loader.load( './textures/kandao3.jpg', function ( texture ) { |
105 | 66 |
|
106 | | - loader.load('./textures/kandao3_depthmap.jpg', function ( depth ) { |
107 | | - depth.minFilter = THREE.NearestFilter |
108 | | - depth.magFilter = THREE.LinearFilter |
109 | | - depth.format = THREE.RGBFormat |
110 | | - depth.generateMipmaps = false |
111 | | - sphere.material.uniforms.depth_map.value = depth; |
112 | | - }); |
| 67 | + texture.minFilter = THREE.NearestFilter; |
| 68 | + texture.format = THREE.RGBFormat; |
| 69 | + texture.generateMipmaps = false; |
| 70 | + sphere.material.map = texture; |
113 | 71 |
|
114 | | - renderer = new THREE.WebGLRenderer(); |
115 | | - renderer.setPixelRatio( window.devicePixelRatio ); |
116 | | - renderer.setSize( window.innerWidth, window.innerHeight ); |
117 | | - renderer.vr.enabled = true; |
118 | | - container.appendChild( renderer.domElement ); |
| 72 | + } ); |
119 | 73 |
|
120 | | - document.body.appendChild( WEBVR.createButton( renderer ) ); |
| 74 | + loader.load( './textures/kandao3_depthmap.jpg', function ( depth ) { |
121 | 75 |
|
122 | | - // |
| 76 | + depth.minFilter = THREE.NearestFilter; |
| 77 | + depth.format = THREE.RGBFormat; |
| 78 | + depth.generateMipmaps = false; |
| 79 | + sphere.material.displacementMap = depth; |
123 | 80 |
|
124 | | - window.addEventListener( 'resize', onWindowResize, false ); |
| 81 | + } ); |
125 | 82 |
|
126 | | - } |
| 83 | + // On load complete add the panoramic sphere to the scene |
| 84 | + manager.onLoad = function () { |
127 | 85 |
|
128 | | - function onWindowResize() { |
| 86 | + scene.add( sphere ); |
129 | 87 |
|
130 | | - camera.aspect = window.innerWidth / window.innerHeight; |
131 | | - camera.updateProjectionMatrix(); |
| 88 | + }; |
132 | 89 |
|
133 | | - renderer.setSize( window.innerWidth, window.innerHeight ); |
| 90 | + renderer = new THREE.WebGLRenderer(); |
| 91 | + renderer.setPixelRatio( window.devicePixelRatio ); |
| 92 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 93 | + renderer.vr.enabled = true; |
| 94 | + container.appendChild( renderer.domElement ); |
134 | 95 |
|
135 | | - } |
| 96 | + document.body.appendChild( WEBVR.createButton( renderer ) ); |
136 | 97 |
|
137 | | - function animate() { |
| 98 | + // |
138 | 99 |
|
139 | | - renderer.setAnimationLoop( render ); |
| 100 | + window.addEventListener( 'resize', onWindowResize, false ); |
| 101 | + |
| 102 | + } |
140 | 103 |
|
141 | | - } |
| 104 | + function onWindowResize() { |
142 | 105 |
|
143 | | - function render() { |
| 106 | + camera.aspect = window.innerWidth / window.innerHeight; |
| 107 | + camera.updateProjectionMatrix(); |
| 108 | + |
| 109 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 110 | + |
| 111 | + } |
| 112 | + |
| 113 | + function animate() { |
| 114 | + |
| 115 | + renderer.setAnimationLoop( render ); |
| 116 | + |
| 117 | + } |
| 118 | + |
| 119 | + function render() { |
144 | 120 |
|
145 | 121 | // If we are not presenting move the camera a little so the effect is visible |
146 | | - if (!renderer.vr.isPresenting()) { |
| 122 | + if ( ! renderer.vr.isPresenting() ) { |
147 | 123 |
|
148 | 124 | var time = clock.getElapsedTime(); |
149 | 125 |
|
150 | 126 | sphere.rotation.y += 0.001; |
151 | | - sphere.position.x = Math.sin(time) * 0.2; |
152 | | - sphere.position.z = Math.cos(time) * 0.2; |
| 127 | + sphere.position.x = Math.sin( time ) * 0.2; |
| 128 | + sphere.position.z = Math.cos( time ) * 0.2; |
153 | 129 |
|
154 | 130 | } |
155 | 131 |
|
156 | | - renderer.render( scene, camera ); |
| 132 | + renderer.render( scene, camera ); |
157 | 133 |
|
158 | | - } |
| 134 | + } |
159 | 135 |
|
160 | 136 | </script> |
161 | 137 | </body> |
|
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