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Merge pull request #14545 from moraxy/docs_add_missing_param_tags
Docs: Fixed some [param:] tags and added missing ones, updated page.js
2 parents ecec267 + ac529c2 commit e19ca16

20 files changed

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lines changed

docs/api/animation/PropertyMixer.html

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@@ -18,7 +18,7 @@ <h1>[name]</h1>
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<h2>Constructor</h2>
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<h3>[name]( binding, typeName, valueSize )</h3>
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<h3>[name]( [param:PropertyBinding binding], [param:String typeName], [param:Number valueSize] )</h3>
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<p>
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-- binding <br />
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-- typeName <br />
@@ -29,12 +29,12 @@ <h3>[name]( binding, typeName, valueSize )</h3>
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<h2>Properties</h2>
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<h3>[property:Number binding]</h3>
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<h3>[property:PropertyBinding binding]</h3>
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<p>
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</p>
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<h3>[property:Number buffer]</h3>
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<h3>[property:TypedArray buffer]</h3>
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<p>
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Buffer with size [page:PropertyMixer valueSize] * 4. <br /><br />
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This has the layout: [ incoming | accu0 | accu1 | orig ]<br /><br />
@@ -67,14 +67,14 @@ <h3>[property:Number useCount]</h3>
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<h2>Methods</h2>
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<h3>[method:null accumulate]( accuIndex, weight )</h3>
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<h3>[method:null accumulate]( [param:Number accuIndex], [param:Number weight] )</h3>
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<p>
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Accumulate data in [page:PropertyMixer.buffer buffer][accuIndex] 'incoming' region into 'accu[i]'.<br />
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If weight is *0* this does nothing.
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</p>
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<h3>[method:null apply]( accuIndex )</h3>
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<h3>[method:null apply]( [param:Number accuIndex] )</h3>
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<p>
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Apply the state of [page:PropertyMixer.buffer buffer] 'accu[i]' to the binding when accus differ.
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</p>

docs/api/cameras/Camera.html

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@@ -64,7 +64,7 @@ <h3>[method:Camera clone]( )</h3>
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Return a new camera with the same properties as this one.
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</p>
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<h3>[method:Camera copy]( [param:Camera source] )</h3>
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<h3>[method:Camera copy]( [param:Camera source], [param:Boolean recursive] )</h3>
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<p>
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Copy the properties from the source camera into this one.
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</p>

docs/api/cameras/StereoCamera.html

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@@ -55,7 +55,7 @@ <h3>[property:PerspectiveCamera cameraR]</h3>
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<h2>Methods</h2>
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<h3>[method:null update]( camera )</h3>
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<h3>[method:null update]( [param:PerspectiveCamera camera] )</h3>
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<p>
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Update the stereo cameras based on the camera passed in.
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</p>

docs/api/core/BufferAttribute.html

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@@ -131,28 +131,28 @@ <h3>[method:BufferAttribute copyArray]( array ) </h3>
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<h3>[method:null copyAt] ( [param:Integer index1], [param:BufferAttribute bufferAttribute], [param:Integer index2] ) </h3>
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<p>Copy a vector from bufferAttribute[index2] to [page:BufferAttribute.array array][index1].</p>
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<h3>[method:BufferAttribute copyColorsArray]( colors ) </h3>
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<h3>[method:BufferAttribute copyColorsArray]( [param:Array colors] ) </h3>
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<p>Copy an array representing RGB color values into [page:BufferAttribute.array array].</p>
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<h3>[method:BufferAttribute copyVector2sArray]( vectors ) </h3>
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<h3>[method:BufferAttribute copyVector2sArray]( [param:Array vectors] ) </h3>
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<p>Copy an array representing [page:Vector2]s into [page:BufferAttribute.array array].</p>
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<h3>[method:BufferAttribute copyVector3sArray]( vectors ) </h3>
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<h3>[method:BufferAttribute copyVector3sArray]( [param:Array vectors] ) </h3>
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<p>Copy an array representing [page:Vector3]s into [page:BufferAttribute.array array].</p>
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<h3>[method:BufferAttribute copyVector4sArray]( vectors ) </h3>
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<h3>[method:BufferAttribute copyVector4sArray]( [param:Array vectors] ) </h3>
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<p>Copy an array representing [page:Vector4]s into [page:BufferAttribute.array array].</p>
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<h3>[method:Number getX]( index ) </h3>
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<h3>[method:Number getX]( [param:Integer index] ) </h3>
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<p>Returns the x component of the vector at the given index.</p>
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<h3>[method:Number getY]( index ) </h3>
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<h3>[method:Number getY]( [param:Integer index] ) </h3>
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<p>Returns the y component of the vector at the given index.</p>
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<h3>[method:Number getZ]( index ) </h3>
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<h3>[method:Number getZ]( [param:Integer index] ) </h3>
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<p>Returns the z component of the vector at the given index.</p>
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<h3>[method:Number getW]( index ) </h3>
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<h3>[method:Number getW]( [param:Integer index] ) </h3>
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<p>Returns the w component of the vector at the given index.</p>
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<h3>[method:null onUpload]( [param:Function callback] ) </h3>
@@ -185,25 +185,25 @@ <h3>[method:BufferAttribute setArray] ( [param:TypedArray array] ) </h3>
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<h3>[method:BufferAttribute setDynamic] ( [param:Boolean value] ) </h3>
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<p>Set [page:BufferAttribute.dynamic dynamic] to value.</p>
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<h3>[method:BufferAttribute setX]( index, x ) </h3>
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<h3>[method:BufferAttribute setX]( [param:Integer index], [param:Float x] ) </h3>
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<p>Sets the x component of the vector at the given index.</p>
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<h3>[method:BufferAttribute setY]( index, y ) </h3>
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<h3>[method:BufferAttribute setY]( [param:Integer index], [param:Float y] ) </h3>
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<p>Sets the y component of the vector at the given index.</p>
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<h3>[method:BufferAttribute setZ]( index, z ) </h3>
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<h3>[method:BufferAttribute setZ]( [param:Integer index], [param:Float z] ) </h3>
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<p>Sets the z component of the vector at the given index.</p>
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<h3>[method:BufferAttribute setW]( index, w ) </h3>
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<h3>[method:BufferAttribute setW]( [param:Integer index], [param:Float w] ) </h3>
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<p>Sets the w component of the vector at the given index.</p>
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<h3>[method:BufferAttribute setXY]( index, x, y ) </h3>
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<h3>[method:BufferAttribute setXY]( [param:Integer index], [param:Float x], [param:Float y] ) </h3>
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<p>Sets the x and y components of the vector at the given index.</p>
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<h3>[method:BufferAttribute setXYZ]( index, x, y, z ) </h3>
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<h3>[method:BufferAttribute setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] ) </h3>
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<p>Sets the x, y and z components of the vector at the given index.</p>
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<h3>[method:BufferAttribute setXYZW]( index, x, y, z, w ) </h3>
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<h3>[method:BufferAttribute setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) </h3>
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<p>Sets the x, y, z and w components of the vector at the given index.</p>
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docs/api/core/DirectGeometry.html

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@@ -91,13 +91,13 @@ <h3>[property:Boolean groupsNeedUpdate]</h3>
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<h2>Methods</h2>
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<h3>[property:null computeGroups]( [page:Geometry geometry] )</h3>
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<h3>[property:null computeGroups]( [param:Geometry geometry] )</h3>
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<p>
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Compute the parts of the geometry that have different materialIndex.
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See [page:BufferGeometry.groups].
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</p>
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<h3>[property:null fromGeometry]( [page:Geometry geometry] )</h3>
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<h3>[property:null fromGeometry]( [param:Geometry geometry] )</h3>
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<p>Pass in a [page:Geometry] instance for conversion.</p>
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docs/api/core/InterleavedBuffer.html

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@@ -91,15 +91,15 @@ <h3>[method:InterleavedBuffer setDynamic] ( [param:Boolean value] ) </h3>
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Set [page:InterleavedBuffer.dynamic dynamic] to value.
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</p>
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<h3>[method:InterleavedBuffer copy]( source ) </h3>
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<h3>[method:InterleavedBuffer copy]( [param:InterleavedBuffer source] ) </h3>
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<p>
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Copies another [name] to this [name].
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</p>
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<h3>[method:InterleavedBuffer copyAt]( index1, attribute, index2 ) </h3>
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<h3>[method:InterleavedBuffer copyAt]( [param:Integer index1], [param:InterleavedBuffer attribute], [param:Integer index2] ) </h3>
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<p>Copies data from attribute[index2] to [page:InterleavedBuffer.array array][index1].</p>
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<h3>[method:InterleavedBuffer set]( value, offset ) </h3>
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<h3>[method:InterleavedBuffer set]( [param:TypedArray value], [param:Integer offset] ) </h3>
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<p>
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value - The source (typed) array.<br/>
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offset - The offset into the target array at which to begin writing values from the source array. Default is *0*.<br/><br />

docs/api/core/InterleavedBufferAttribute.html

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@@ -62,37 +62,37 @@ <h3>[property:Boolean isInterleavedBufferAttribute]</h3>
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<h2>Methods</h2>
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<h3>[method:Number getX]( index ) </h3>
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<h3>[method:Number getX]( [param:Integer index] ) </h3>
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<p>Returns the x component of the item at the given index.</p>
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<h3>[method:Number getY]( index ) </h3>
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<h3>[method:Number getY]( [param:Integer index] ) </h3>
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<p>Returns the y component of the item at the given index.</p>
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<h3>[method:Number getZ]( index ) </h3>
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<h3>[method:Number getZ]( [param:Integer index] ) </h3>
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<p>Returns the z component of the item at the given index.</p>
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<h3>[method:Number getW]( index ) </h3>
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<h3>[method:Number getW]( [param:Integer index] ) </h3>
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<p>Returns the w component of the item at the given index.</p>
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<h3>[method:null setX]( index, x ) </h3>
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<h3>[method:null setX]( [param:Integer index], [param:Float x] ) </h3>
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<p>Sets the x component of the item at the given index.</p>
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<h3>[method:null setY]( index, y ) </h3>
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<h3>[method:null setY]( [param:Integer index], [param:Float y] ) </h3>
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<p>Sets the y component of the item at the given index.</p>
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<h3>[method:null setZ]( index, z ) </h3>
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<h3>[method:null setZ]( [param:Integer index], [param:Float z] ) </h3>
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<p>Sets the z component of the item at the given index.</p>
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<h3>[method:null setW]( index, w ) </h3>
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<h3>[method:null setW]( [param:Integer index], [param:Float w] ) </h3>
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<p>Sets the w component of the item at the given index.</p>
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<h3>[method:null setXY]( index, x, y ) </h3>
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<h3>[method:null setXY]( [param:Integer index], [param:Float x], [param:Float y] ) </h3>
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<p>Sets the x and y components of the item at the given index.</p>
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<h3>[method:null setXYZ]( index, x, y, z ) </h3>
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<h3>[method:null setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] ) </h3>
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<p>Sets the x, y and z components of the item at the given index.</p>
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<h3>[method:null setXYZW]( index, x, y, z, w ) </h3>
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<h3>[method:null setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) </h3>
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<p>Sets the x, y, z and w components of the item at the given index.</p>
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docs/api/core/Raycaster.html

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@@ -144,7 +144,7 @@ <h3>[method:null setFromCamera]( [param:Vector2 coords], [param:Camera camera] )
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Updates the ray with a new origin and direction.
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</p>
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<h3>[method:Array intersectObject]( [page:Object3D object], [param:Boolean recursive], [param:Array optionalTarget] )</h3>
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<h3>[method:Array intersectObject]( [param:Object3D object], [param:Boolean recursive], [param:Array optionalTarget] )</h3>
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<p>
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[page:Object3D object] — The object to check for intersection with the ray.<br />
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[page:Boolean recursive] — If true, it also checks all descendants. Otherwise it only checks intersecton with the object. Default is false.<br />

docs/api/helpers/Box3Helper.html

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@@ -50,7 +50,7 @@ <h2>Methods</h2>
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<p>See the base [page:LineSegments] class for common methods.</p>
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<h3>[method:void updateMatrixWorld]( force )</h3>
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<h3>[method:void updateMatrixWorld]( [param:Boolean force] )</h3>
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<p>
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This overrides the method in the base [page:Object3D] class so that it
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also updates the wireframe box to the extent of the [page:Box3Helper.box .box]

docs/api/helpers/PlaneHelper.html

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@@ -51,7 +51,7 @@ <h3>[property:Float size]</h3>
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<h2>Methods</h2>
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<p>See the base [page:LineSegments] class for common methods.</p>
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<h3>[method:void updateMatrixWorld]( force )</h3>
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<h3>[method:void updateMatrixWorld]( [param:Boolean force] )</h3>
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<p>
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This overrides the method in the base [page:Object3D] class so that it also
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updates the helper object according to the [page:PlaneHelper.plane .plane] and

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