Skip to content

Commit d502576

Browse files
committed
Refactor horizonal to horizontal
1 parent 5199433 commit d502576

File tree

2 files changed

+8
-8
lines changed

2 files changed

+8
-8
lines changed

src/renderers/shaders/ShaderLib/vsm_frag.glsl.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ void main() {
1515
1616
for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {
1717
18-
#ifdef HORIZONAL_PASS
18+
#ifdef HORIZONTAL_PASS
1919
2020
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );
2121
mean += distribution.x;

src/renderers/webgl/WebGLShadowMap.js

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -48,8 +48,8 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
4848

4949
} );
5050

51-
const shadowMaterialHorizonal = shadowMaterialVertical.clone();
52-
shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1;
51+
const shadowMaterialHorizontal = shadowMaterialVertical.clone();
52+
shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;
5353

5454
const fullScreenTri = new BufferGeometry();
5555
fullScreenTri.setAttribute(
@@ -215,14 +215,14 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
215215
_renderer.clear();
216216
_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
217217

218-
// horizonal pass
218+
// horizontal pass
219219

220-
shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture;
221-
shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize;
222-
shadowMaterialHorizonal.uniforms.radius.value = shadow.radius;
220+
shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
221+
shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
222+
shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
223223
_renderer.setRenderTarget( shadow.map );
224224
_renderer.clear();
225-
_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null );
225+
_renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
226226

227227
}
228228

0 commit comments

Comments
 (0)