@@ -1399,20 +1399,6 @@ class Renderer {
13991399 renderContext . scissorValue . width >>= activeMipmapLevel ;
14001400 renderContext . scissorValue . height >>= activeMipmapLevel ;
14011401
1402- renderContext . scissorValue . max ( _vector4 . set ( 0 , 0 , 0 , 0 ) ) ;
1403-
1404- if ( renderContext . scissorValue . x + renderContext . scissorValue . width > _drawingBufferSize . width ) {
1405-
1406- renderContext . scissorValue . width = _drawingBufferSize . width - renderContext . scissorValue . x ;
1407-
1408- }
1409-
1410- if ( renderContext . scissorValue . y + renderContext . scissorValue . height > _drawingBufferSize . height ) {
1411-
1412- renderContext . scissorValue . height = _drawingBufferSize . height - renderContext . scissorValue . y ;
1413-
1414- }
1415-
14161402 if ( ! renderContext . clippingContext ) renderContext . clippingContext = new ClippingContext ( ) ;
14171403 renderContext . clippingContext . updateGlobal ( sceneRef , camera ) ;
14181404
@@ -1464,8 +1450,8 @@ class Renderer {
14641450
14651451 renderContext . textures = null ;
14661452 renderContext . depthTexture = null ;
1467- renderContext . width = this . domElement . width ;
1468- renderContext . height = this . domElement . height ;
1453+ renderContext . width = _drawingBufferSize . width ;
1454+ renderContext . height = _drawingBufferSize . height ;
14691455 renderContext . depth = this . depth ;
14701456 renderContext . stencil = this . stencil ;
14711457
@@ -1479,6 +1465,22 @@ class Renderer {
14791465
14801466 //
14811467
1468+ renderContext . scissorValue . max ( _vector4 . set ( 0 , 0 , 0 , 0 ) ) ;
1469+
1470+ if ( renderContext . scissorValue . x + renderContext . scissorValue . width > renderContext . width ) {
1471+
1472+ renderContext . scissorValue . width = Math . max ( renderContext . width - renderContext . scissorValue . x , 0 ) ;
1473+
1474+ }
1475+
1476+ if ( renderContext . scissorValue . y + renderContext . scissorValue . height > renderContext . height ) {
1477+
1478+ renderContext . scissorValue . height = Math . max ( renderContext . height - renderContext . scissorValue . y , 0 ) ;
1479+
1480+ }
1481+
1482+ //
1483+
14821484 this . _background . update ( sceneRef , renderList , renderContext ) ;
14831485
14841486 //
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