@@ -49,7 +49,7 @@ <h3>[property:Boolean isObject]</h3>
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< div >
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Used to check whether this or derived classes are Object3Ds. Default is *true*.< br /> < br />
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- You should not change this, as it used internally for optimisation.
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+ You should not change this, as it is used internally for optimisation.
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</ div >
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< h3 > [property:Layers layers]</ h3 >
@@ -69,7 +69,7 @@ <h3>[property:Boolean matrixAutoUpdate]</h3>
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< h3 > [property:Matrix4 matrixWorld]</ h3 >
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< div >
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- The global transform of the object. If the Object3d has no parent, then it's identical to
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+ The global transform of the object. If the Object3D has no parent, then it's identical to
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the local transform [page:.matrix].
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</ div >
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@@ -139,7 +139,7 @@ <h3>[property:Vector3 up]</h3>
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< h3 > [property:object userData]</ h3 >
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< div >
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- An object that can be used to store custom data about the Object3d . It should not hold
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+ An object that can be used to store custom data about the Object3D . It should not hold
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references to functions as these will not be cloned.
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</ div >
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@@ -168,12 +168,12 @@ <h3>[property:Vector3 DefaultUp]</h3>
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< div >
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The default [page:.up up] direction for objects, also used as the default position for [page:DirectionalLight],
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[page:HemisphereLight] and [page:Spotlight] (which creates lights shining from the top down).< br />
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- Set to (0, 1, 0) by default.
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+ Set to ( 0, 1, 0 ) by default.
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</ div >
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< h3 > [property:Vector3 DefaultMatrixAutoUpdate]</ h3 >
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< div >
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- The default setting for [page.matrixAutoUpdate matrixAutoUpdate] for newly created Object3Ds.< br />
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+ The default setting for [page: .matrixAutoUpdate matrixAutoUpdate] for newly created Object3Ds.< br />
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</ div >
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@@ -196,7 +196,7 @@ <h3>[method:Object3D clone]( [page:Boolean recursive] )</h3>
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< div >
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recursive -- if true, descendants of the object are also cloned. Default is true.< br /> < br />
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- Returns a clone of this object and optionaly all descendants.
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+ Returns a clone of this object and optionally all descendants.
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</ div >
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< h3 > [method:Object3D copy]( [page:Object3D object], [page:Boolean recursive] )</ h3 >
@@ -216,7 +216,7 @@ <h3>[method:Object3D getObjectById]( [page:Integer id] )</h3>
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< h3 > [method:Object3D getObjectByName]( [page:String name] )</ h3 >
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< div >
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- name -- String to match to the children's Object3d .name property. < br /> < br />
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+ name -- String to match to the children's Object3D .name property. < br /> < br />
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Searches through the object's children and returns the first with a matching name.< br />
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Note that for most objects the [property:name] is an empty string by default. You will
@@ -228,7 +228,7 @@ <h3>[method:Object3D getObjectByProperty]( [page:String name], [page:Float value
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name -- the property name to search for. < br />
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value -- value of the given property. < br /> < br />
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- Searches through the object's children and returns the first with a property that matches the aclue given.
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+ Searches through the object's children and returns the first with a property that matches the value given.
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</ div >
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< h3 > [method:Vector3 getWorldPosition]( [page:Vector3 optionalTarget] )</ h3 >
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