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Merge pull request #10787 from m4jing/patch-for-doc-2
Fixed errors and typos
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docs/api/core/Object3D.html

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@@ -49,7 +49,7 @@ <h3>[property:Boolean isObject]</h3>
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<div>
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Used to check whether this or derived classes are Object3Ds. Default is *true*.<br /><br />
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You should not change this, as it used internally for optimisation.
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You should not change this, as it is used internally for optimisation.
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</div>
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<h3>[property:Layers layers]</h3>
@@ -69,7 +69,7 @@ <h3>[property:Boolean matrixAutoUpdate]</h3>
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<h3>[property:Matrix4 matrixWorld]</h3>
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<div>
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The global transform of the object. If the Object3d has no parent, then it's identical to
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The global transform of the object. If the Object3D has no parent, then it's identical to
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the local transform [page:.matrix].
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</div>
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@@ -139,7 +139,7 @@ <h3>[property:Vector3 up]</h3>
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<h3>[property:object userData]</h3>
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<div>
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An object that can be used to store custom data about the Object3d. It should not hold
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An object that can be used to store custom data about the Object3D. It should not hold
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references to functions as these will not be cloned.
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</div>
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@@ -168,12 +168,12 @@ <h3>[property:Vector3 DefaultUp]</h3>
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<div>
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The default [page:.up up] direction for objects, also used as the default position for [page:DirectionalLight],
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[page:HemisphereLight] and [page:Spotlight] (which creates lights shining from the top down).<br />
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Set to (0, 1, 0) by default.
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Set to ( 0, 1, 0 ) by default.
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</div>
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<h3>[property:Vector3 DefaultMatrixAutoUpdate]</h3>
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<div>
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The default setting for [page.matrixAutoUpdate matrixAutoUpdate] for newly created Object3Ds.<br />
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The default setting for [page:.matrixAutoUpdate matrixAutoUpdate] for newly created Object3Ds.<br />
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</div>
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@@ -196,7 +196,7 @@ <h3>[method:Object3D clone]( [page:Boolean recursive] )</h3>
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<div>
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recursive -- if true, descendants of the object are also cloned. Default is true.<br /><br />
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Returns a clone of this object and optionaly all descendants.
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Returns a clone of this object and optionally all descendants.
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</div>
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<h3>[method:Object3D copy]( [page:Object3D object], [page:Boolean recursive] )</h3>
@@ -216,7 +216,7 @@ <h3>[method:Object3D getObjectById]( [page:Integer id] )</h3>
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<h3>[method:Object3D getObjectByName]( [page:String name] )</h3>
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<div>
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name -- String to match to the children's Object3d.name property. <br /><br />
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name -- String to match to the children's Object3D.name property. <br /><br />
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Searches through the object's children and returns the first with a matching name.<br />
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Note that for most objects the [property:name] is an empty string by default. You will
@@ -228,7 +228,7 @@ <h3>[method:Object3D getObjectByProperty]( [page:String name], [page:Float value
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name -- the property name to search for. <br />
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value -- value of the given property. <br /><br />
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Searches through the object's children and returns the first with a property that matches the aclue given.
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Searches through the object's children and returns the first with a property that matches the value given.
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</div>
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<h3>[method:Vector3 getWorldPosition]( [page:Vector3 optionalTarget] )</h3>

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