We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 25d6dad commit b339e48Copy full SHA for b339e48
docs/api/zh/materials/Material.html
@@ -243,7 +243,7 @@ <h3>[method:null dispose]()</h3>
243
<p> 处理材质。材质的纹理不会被处理。需要通过[page:Texture Texture]处理。
244
</p>
245
246
-<h3>[method:null onBeforeCompile]( [param:Object shader], [param:WebGLRenderer renderer] )</h3>
+<h3>[method:null onBeforeCompile]( [param:Shader shader], [param:WebGLRenderer renderer] )</h3>
247
<p> 在编译shader程序之前立即执行的可选回调。此函数使用shader源码作为参数。用于修改内置材质。
248
249
0 commit comments