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<li>wrap: What type of wrapping to apply for textures. THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping</li>
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<li>normalizeRGB: RGBs need to be normalized to 0-1 from 0-255. Default: false, assumed to be already normalized</li>
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<li>ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's. Default: false</li>
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<li>invertTrProperty: Use values 1 of Tr field for fully opaque. This option is useful for obj exported from 3ds MAX, vcglib or meshlab. Default: false</li>
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