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WebGLRenderer: Added note about workaround in copyFramebufferToTexture()
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src/renderers/WebGLRenderer.js

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@@ -2040,6 +2040,7 @@ function WebGLRenderer( parameters = {} ) {
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if ( capabilities.isWebGL2 ) {
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// Workaround for https://bugs.chromium.org/p/chromium/issues/detail?id=1120100
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// Not needed in Chrome 93+
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if ( glFormat === _gl.RGB ) glFormat = _gl.RGB8;
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if ( glFormat === _gl.RGBA ) glFormat = _gl.RGBA8;

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