@@ -559,36 +559,19 @@ Object.assign( Box3.prototype, {
559559
560560 } ,
561561
562- applyMatrix4 : function applyMatrix4 ( matrix ) {
562+ applyMatrix4 : function ( matrix ) {
563563
564564 // transform of empty box is an empty box.
565565 if ( this . isEmpty ( ) ) return this ;
566566
567567 var m = matrix . elements ;
568568
569- var xax = m [ 0 ] * this . min . x ;
570- var xay = m [ 1 ] * this . min . x ;
571- var xaz = m [ 2 ] * this . min . x ;
572-
573- var xbx = m [ 0 ] * this . max . x ;
574- var xby = m [ 1 ] * this . max . x ;
575- var xbz = m [ 2 ] * this . max . x ;
576-
577- var yax = m [ 4 ] * this . min . y ;
578- var yay = m [ 5 ] * this . min . y ;
579- var yaz = m [ 6 ] * this . min . y ;
580-
581- var ybx = m [ 4 ] * this . max . y ;
582- var yby = m [ 5 ] * this . max . y ;
583- var ybz = m [ 6 ] * this . max . y ;
584-
585- var zax = m [ 8 ] * this . min . z ;
586- var zay = m [ 9 ] * this . min . z ;
587- var zaz = m [ 10 ] * this . min . z ;
588-
589- var zbx = m [ 8 ] * this . max . z ;
590- var zby = m [ 9 ] * this . max . z ;
591- var zbz = m [ 10 ] * this . max . z ;
569+ var xax = m [ 0 ] * this . min . x , xay = m [ 1 ] * this . min . x , xaz = m [ 2 ] * this . min . x ;
570+ var xbx = m [ 0 ] * this . max . x , xby = m [ 1 ] * this . max . x , xbz = m [ 2 ] * this . max . x ;
571+ var yax = m [ 4 ] * this . min . y , yay = m [ 5 ] * this . min . y , yaz = m [ 6 ] * this . min . y ;
572+ var ybx = m [ 4 ] * this . max . y , yby = m [ 5 ] * this . max . y , ybz = m [ 6 ] * this . max . y ;
573+ var zax = m [ 8 ] * this . min . z , zay = m [ 9 ] * this . min . z , zaz = m [ 10 ] * this . min . z ;
574+ var zbx = m [ 8 ] * this . max . z , zby = m [ 9 ] * this . max . z , zbz = m [ 10 ] * this . max . z ;
592575
593576 this . min . x = Math . min ( xax , xbx ) + Math . min ( yax , ybx ) + Math . min ( zax , zbx ) + m [ 12 ] ;
594577 this . min . y = Math . min ( xay , xby ) + Math . min ( yay , yby ) + Math . min ( zay , zby ) + m [ 13 ] ;
0 commit comments