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Merge pull request #11098 from Mugen87/dev
Blender Exporter: Avoid using MorphAnimMesh
2 parents f7a3941 + 0961c51 commit 95728fb

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  • utils/exporters/blender/tests/scripts/js

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utils/exporters/blender/tests/scripts/js/review.js

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -147,13 +147,14 @@ function loadGeometry( data, url ) {
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} else {
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mesh = new THREE.Mesh( data.geometry, material );
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if ( data.geometry.morphTargets.length > 0 ) {
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console.log( 'loading morph targets' );
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data.materials[ 0 ].morphTargets = true;
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mesh = new THREE.MorphAnimMesh( data.geometry, material );
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mixer = mesh.mixer;
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mixer = new THREE.AnimationMixer( mesh );
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animation = mixer.clipAction( mesh.geometry.animations[ 0 ] );
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hasMorph = true;
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