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Merge pull request #20693 from Mugen87/dev41
Examples: Clean up.
2 parents c9ee476 + ba2742b commit 694c19e

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2 files changed

+15
-15
lines changed

2 files changed

+15
-15
lines changed

examples/jsm/geometries/RoundedBoxBufferGeometry.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -122,7 +122,7 @@ class RoundedBoxBufferGeometry extends BoxBufferGeometry {
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case 3: // bottom
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// generate UVs along X then Z
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faceDirVector.set( 0, -1, 0 );
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faceDirVector.set( 0, - 1, 0 );
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uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'x', 'z', radius, width );
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uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'z', 'x', radius, depth );
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break;
Lines changed: 14 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
import { Geometry, Material, Mesh, Spline } from '../../../build/three.module';
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import { Geometry, Material, Mesh } from '../../../build/three.module';
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import {
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DataTexture,
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Curve,
@@ -7,10 +7,6 @@ import {
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InstancedMesh
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} from '../../../src/Three';
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import { Flow } from './CurveModifier';
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import { modifyShader } from './CurveModifier';
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import { getUniforms } from './CurveModifier';
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import { updateSplineTexture } from './CurveModifier';
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import { initSplineTexture } from "./CurveModifier";
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interface SplineUniform {
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spineTexture: Uniform,
@@ -20,31 +16,35 @@ interface SplineUniform {
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Uniform,
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flow: Uniform,
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}
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export function initSplineTexture(size?: number): DataTexture;
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export function initSplineTexture( size?: number ): DataTexture;
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export function updateSplineTexture(texture: DataTexture, splineCurve: Curve, offset?: number);
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export function updateSplineTexture( texture: DataTexture, splineCurve: Curve, offset?: number );
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export function getUniforms(splineTexture: DataTexture): SplineUniform;
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export function getUniforms( splineTexture: DataTexture ): SplineUniform;
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export function modifyShader(material: Material, uniforms: SplineUniform, numberOfCurves?: number);
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export function modifyShader( material: Material, uniforms: SplineUniform, numberOfCurves?: number );
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export class Flow {
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constructor(mesh: Mesh, numberOfCurves?: number);
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constructor( mesh: Mesh, numberOfCurves?: number );
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curveArray: number[];
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curveLengthArray: number[];
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object3D: Mesh;
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splineTexure: DataTexture;
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uniforms: SplineUniform;
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updateCurve(index: number, curve: Curve);
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moveAlongCurve(amount: number);
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updateCurve( index: number, curve: Curve );
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moveAlongCurve( amount: number );
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}
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export class InstancedFlow extends Flow {
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constructor(count:Number, curveCount:Number, geometry: Geometry, material: Material);
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constructor( count: Number, curveCount: Number, geometry: Geometry, material: Material );
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object3D: InstancedMesh;
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offsets: number[];
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whichCurve: number[];
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moveIndividualAlongCurve(index: number, offset: number);
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moveIndividualAlongCurve( index: number, offset: number );
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setCurve( index: number, curveNo: number )
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}

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