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s-rigaudSamuel Rigaud
andauthored
Typos (#30138)
Co-authored-by: Samuel Rigaud <[email protected]>
1 parent faa6007 commit 5f4914a

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5 files changed

+26
-26
lines changed

5 files changed

+26
-26
lines changed

examples/jsm/csm/CSMShadowNode.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -255,7 +255,7 @@ class CSMShadowNode extends ShadowBaseNode {
255255
setupFade() {
256256

257257
const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
258-
const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
258+
const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cascades' );
259259

260260
const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
261261
.onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );
@@ -311,7 +311,7 @@ class CSMShadowNode extends ShadowBaseNode {
311311

312312
if ( i === 0 ) {
313313

314-
// dont fade at nearest edge
314+
// don't fade at nearest edge
315315
ratio = linearDepth.greaterThan( cascadeCenter ).select( ratio, 1 );
316316

317317
}
@@ -331,7 +331,7 @@ class CSMShadowNode extends ShadowBaseNode {
331331
setupStandard() {
332332

333333
const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
334-
const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
334+
const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cascades' );
335335

336336
const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
337337
.onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );

examples/jsm/postprocessing/OutlinePass.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -81,10 +81,10 @@ class OutlinePass extends Pass {
8181
const MAX_EDGE_THICKNESS = 4;
8282
const MAX_EDGE_GLOW = 4;
8383

84-
this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );
84+
this.separableBlurMaterial1 = this.getSeparableBlurMaterial( MAX_EDGE_THICKNESS );
8585
this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
8686
this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
87-
this.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );
87+
this.separableBlurMaterial2 = this.getSeparableBlurMaterial( MAX_EDGE_GLOW );
8888
this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
8989
this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
9090

@@ -241,7 +241,7 @@ class OutlinePass extends Pass {
241241

242242
} else if ( object.isPoints || object.isLine ) {
243243

244-
// the visibilty of points and lines is always set to false in order to
244+
// the visibility of points and lines is always set to false in order to
245245
// not affect the outline computation
246246

247247
if ( bVisible === true ) {
@@ -521,7 +521,7 @@ class OutlinePass extends Pass {
521521

522522
}
523523

524-
getSeperableBlurMaterial( maxRadius ) {
524+
getSeparableBlurMaterial( maxRadius ) {
525525

526526
return new ShaderMaterial( {
527527

examples/jsm/postprocessing/UnrealBloomPass.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -92,7 +92,7 @@ class UnrealBloomPass extends Pass {
9292

9393
for ( let i = 0; i < this.nMips; i ++ ) {
9494

95-
this.separableBlurMaterials.push( this.getSeperableBlurMaterial( kernelSizeArray[ i ] ) );
95+
this.separableBlurMaterials.push( this.getSeparableBlurMaterial( kernelSizeArray[ i ] ) );
9696

9797
this.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );
9898

@@ -296,7 +296,7 @@ class UnrealBloomPass extends Pass {
296296

297297
}
298298

299-
getSeperableBlurMaterial( kernelRadius ) {
299+
getSeparableBlurMaterial( kernelRadius ) {
300300

301301
const coefficients = [];
302302

examples/jsm/tsl/display/BloomNode.js

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -99,7 +99,7 @@ class BloomNode extends TempNode {
9999
this.smoothWidth = uniform( 0.01 );
100100

101101
/**
102-
* An array that holds the render targets for the horizonal blur passes.
102+
* An array that holds the render targets for the horizontal blur passes.
103103
*
104104
* @private
105105
* @type {Array<RenderTarget>}
@@ -369,7 +369,7 @@ class BloomNode extends TempNode {
369369

370370
for ( let i = 0; i < this._nMips; i ++ ) {
371371

372-
this._separableBlurMaterials.push( this._getSeperableBlurMaterial( builder, kernelSizeArray[ i ] ) );
372+
this._separableBlurMaterials.push( this._getSeparableBlurMaterial( builder, kernelSizeArray[ i ] ) );
373373

374374
}
375375

@@ -441,13 +441,13 @@ class BloomNode extends TempNode {
441441
}
442442

443443
/**
444-
* Create a seperable blur material for the given kernel radius.
444+
* Create a separable blur material for the given kernel radius.
445445
*
446446
* @param {NodeBuilder} builder - The current node builder.
447447
* @param {Number} kernelRadius - The kernel radius.
448448
* @return {NodeMaterial}
449449
*/
450-
_getSeperableBlurMaterial( builder, kernelRadius ) {
450+
_getSeparableBlurMaterial( builder, kernelRadius ) {
451451

452452
const coefficients = [];
453453

@@ -467,7 +467,7 @@ class BloomNode extends TempNode {
467467
const uvNode = uv();
468468
const sampleTexel = ( uv ) => colorTexture.sample( uv );
469469

470-
const seperableBlurPass = Fn( () => {
470+
const separableBlurPass = Fn( () => {
471471

472472
const weightSum = gaussianCoefficients.element( 0 ).toVar();
473473
const diffuseSum = sampleTexel( uvNode ).rgb.mul( weightSum ).toVar();
@@ -488,17 +488,17 @@ class BloomNode extends TempNode {
488488

489489
} );
490490

491-
const seperableBlurMaterial = new NodeMaterial();
492-
seperableBlurMaterial.fragmentNode = seperableBlurPass().context( builder.getSharedContext() );
493-
seperableBlurMaterial.name = 'Bloom_seperable';
494-
seperableBlurMaterial.needsUpdate = true;
491+
const separableBlurMaterial = new NodeMaterial();
492+
separableBlurMaterial.fragmentNode = separableBlurPass().context( builder.getSharedContext() );
493+
separableBlurMaterial.name = 'Bloom_separable';
494+
separableBlurMaterial.needsUpdate = true;
495495

496496
// uniforms
497-
seperableBlurMaterial.colorTexture = colorTexture;
498-
seperableBlurMaterial.direction = direction;
499-
seperableBlurMaterial.invSize = invSize;
497+
separableBlurMaterial.colorTexture = colorTexture;
498+
separableBlurMaterial.direction = direction;
499+
separableBlurMaterial.invSize = invSize;
500500

501-
return seperableBlurMaterial;
501+
return separableBlurMaterial;
502502

503503
}
504504

examples/jsm/tsl/display/OutlineNode.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -617,7 +617,7 @@ class OutlineNode extends TempNode {
617617
this._edgeDetectionMaterial.fragmentNode = edgeDetection();
618618
this._edgeDetectionMaterial.needsUpdate = true;
619619

620-
// seperable blur material
620+
// separable blur material
621621

622622
const MAX_RADIUS = 4;
623623

@@ -627,7 +627,7 @@ class OutlineNode extends TempNode {
627627

628628
} );
629629

630-
const seperableBlur = Fn( ( [ kernelRadius ] ) => {
630+
const separableBlur = Fn( ( [ kernelRadius ] ) => {
631631

632632
const resolution = textureSize( this._maskTextureDownsSampleUniform );
633633
const invSize = vec2( 1 ).div( resolution ).toVar();
@@ -657,10 +657,10 @@ class OutlineNode extends TempNode {
657657

658658
} );
659659

660-
this._separableBlurMaterial.fragmentNode = seperableBlur( this.edgeThicknessNode );
660+
this._separableBlurMaterial.fragmentNode = separableBlur( this.edgeThicknessNode );
661661
this._separableBlurMaterial.needsUpdate = true;
662662

663-
this._separableBlurMaterial2.fragmentNode = seperableBlur( MAX_RADIUS );
663+
this._separableBlurMaterial2.fragmentNode = separableBlur( MAX_RADIUS );
664664
this._separableBlurMaterial2.needsUpdate = true;
665665

666666
// composite material

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