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Merge pull request #14448 from paulmasson/patch-1
Docs: Add tags to fix whitespace issue
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docs/api/lights/DirectionalLight.html

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@@ -52,10 +52,10 @@ <h2>Example</h2>
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</p>
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<code>
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// White directional light at half intensity shining from the top.
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var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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scene.add( directionalLight );
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</code>
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// White directional light at half intensity shining from the top.
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var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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scene.add( directionalLight );
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</code>
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<h2>Constructor</h2>
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*Note*: For the target's position to be changed to anything other than the default,
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it must be added to the [page:Scene scene] using
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<code>
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scene.add( light.target );
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</code>
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</p>
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<code>
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scene.add( light.target );
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</code>
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<p>
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This is so that the target's [page:Object3D.matrixWorld matrixWorld] gets automatically
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updated each frame.<br /><br />
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It is also possible to set the target to be another object in the scene (anything with a
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[page:Object3D.position position] property), like so:
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<code>
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var targetObject = new THREE.Object3D();
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scene.add(targetObject);
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</p>
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<code>
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var targetObject = new THREE.Object3D();
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scene.add(targetObject);
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light.target = targetObject;
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</code>
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light.target = targetObject;
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</code>
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<p>
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The directionalLight will now track the target object.
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</p>
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<h2>Methods</h2>
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See the base [page:Light Light] class for common methods.

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