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lines changed Original file line number Diff line number Diff line change @@ -12,16 +12,11 @@ backGeometry.normal = -geometry.normal;
1212backGeometry.viewDir = geometry.viewDir;
1313
1414vLightFront = vec3( 0.0 );
15-
16- #if defined (USE_SHADOWMAP) && NUM_HEMI_LIGHTS > 0
17- vAmbientLightFront = vec3( 0.0 );
18- #endif
15+ vIndirectFront = vec3( 0.0 );
1916
2017#ifdef DOUBLE_SIDED
2118 vLightBack = vec3( 0.0 );
22- #if defined(USE_SHADOWMAP) && NUM_HEMI_LIGHTS > 0
23- vAmbientLightBack = vec3( 0.0 );
24- #endif
19+ vIndirectBack = vec3( 0.0 );
2520#endif
2621
2722IncidentLight directLight;
@@ -110,19 +105,11 @@ vec3 directLightColor_Diffuse;
110105 #pragma unroll_loop
111106 for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
112107
113- #ifdef USE_SHADOWMAP
114- vAmbientLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );
115- #else
116- vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );
117- #endif
108+ vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );
118109
119110 #ifdef DOUBLE_SIDED
120111
121- #ifdef USE_SHADOWMAP
122- vAmbientLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );
123- #else
124- vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );
125- #endif
112+ vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );
126113
127114 #endif
128115
Original file line number Diff line number Diff line change @@ -4,15 +4,11 @@ uniform vec3 emissive;
44uniform float opacity;
55
66varying vec3 vLightFront;
7- #if defined(USE_SHADOWMAP) && NUM_HEMI_LIGHTS > 0
8- varying vec3 vAmbientLightFront;
9- #endif
7+ varying vec3 vIndirectFront;
108
119#ifdef DOUBLE_SIDED
1210 varying vec3 vLightBack;
13- #if defined(USE_SHADOWMAP) && NUM_HEMI_LIGHTS > 0
14- varying vec3 vAmbientLightBack;
15- #endif
11+ varying vec3 vIndirectBack;
1612#endif
1713
1814
@@ -56,16 +52,14 @@ void main() {
5652 // accumulation
5753 reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );
5854
59- #if defined(USE_SHADOWMAP) && NUM_HEMI_LIGHTS > 0
60- #ifdef DOUBLE_SIDED
55+ #ifdef DOUBLE_SIDED
6156
62- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vAmbientLightFront : vAmbientLightBack ;
57+ reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack ;
6358
64- #else
59+ #else
6560
66- reflectedLight.indirectDiffuse += vAmbientLightFront ;
61+ reflectedLight.indirectDiffuse += vIndirectFront ;
6762
68- #endif
6963 #endif
7064
7165 #include <lightmap_fragment>
Original file line number Diff line number Diff line change @@ -2,15 +2,11 @@ export default /* glsl */`
22#define LAMBERT
33
44varying vec3 vLightFront;
5- #if defined(USE_SHADOWMAP) && NUM_HEMI_LIGHTS > 0
6- varying vec3 vAmbientLightFront;
7- #endif
5+ varying vec3 vIndirectFront;
86
97#ifdef DOUBLE_SIDED
108 varying vec3 vLightBack;
11- #if defined(USE_SHADOWMAP) && NUM_HEMI_LIGHTS > 0
12- varying vec3 vAmbientLightBack;
13- #endif
9+ varying vec3 vIndirectBack;
1410#endif
1511
1612#include <common>
@@ -51,6 +47,5 @@ void main() {
5147 #include <lights_lambert_vertex>
5248 #include <shadowmap_vertex>
5349 #include <fog_vertex>
54-
5550}
5651` ;
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