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Docs: Fixed physicallyCorrectLights type.
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docs/api/renderers/WebGLRenderer.html

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@@ -211,7 +211,7 @@ <h3>[property:Integer maxMorphNormals]</h3>
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Keep in mind that the standard materials only allow 4 MorphNormals.
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</p>
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<h3>[property:Integer physicallyCorrectLights]</h3>
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<h3>[property:Boolean physicallyCorrectLights]</h3>
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<p>
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Whether to use physically correct lighting mode. Default is *false*.
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See the [example:webgl_lights_physical lights / physical] example.

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