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Merge pull request #15451 from Mugen87/dev19
Examples: Removed THREE.Octree
2 parents 51d288b + 7aa204e commit 3f729cd

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docs/api/en/core/Raycaster.html

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@@ -61,7 +61,6 @@ <h2>Example</h2>
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[example:webgl_interactive_lines Raycasting to a Line]<br />
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[example:webgl_interactive_raycasting_points Raycasting to Points]<br />
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[example:webgl_geometry_terrain_raycast Terrain raycasting]<br />
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[example:webgl_octree_raycasting Raycasting using an octree]<br />
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[example:webgl_interactive_voxelpainter Raycasting to paint voxels]<br />
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[example:webgl_raycast_texture Raycast to a Texture]
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</div>

docs/api/zh/core/Raycaster.html

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@@ -59,7 +59,6 @@ <h2>示例</h2>
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[example:webgl_interactive_lines Raycasting to a Line]<br />
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[example:webgl_interactive_raycasting_points Raycasting to Points]<br />
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[example:webgl_geometry_terrain_raycast Terrain raycasting]<br />
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[example:webgl_octree_raycasting Raycasting using an octree]<br />
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[example:webgl_interactive_voxelpainter Raycasting to paint voxels]<br />
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[example:webgl_raycast_texture Raycast to a Texture]
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</div>
@@ -136,7 +135,7 @@ <h3>[method:null set]( [param:Vector3 origin], [param:Vector3 direction] )</h3>
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<h3>[method:null setFromCamera]( [param:Vector2 coords], [param:Camera camera] )</h3>
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<p>
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[page:Vector2 coords] —— 在标准化设备坐标中鼠标的二维坐标 —— X分量与Y分量应当在-1到1之间。<br />
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[page:Camera camera] —— 射线所来源的摄像机。
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</p>
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<p>

examples/files.js

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"webgl_multiple_scenes_comparison",
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"webgl_multiple_views",
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"webgl_nearestneighbour",
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"webgl_octree",
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"webgl_octree_raycasting",
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"webgl_panorama_cube",
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"webgl_panorama_dualfisheye",
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"webgl_panorama_equirectangular",

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