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1 | 1 | /** |
2 | 2 | * @author Richard M. / https://github.com/richardmonette |
| 3 | +* @author WestLangley / http://github.com/WestLangley |
3 | 4 | */ |
4 | 5 |
|
| 6 | +THREE.CubemapGenerator = function ( renderer ) { |
| 7 | + |
| 8 | + this.renderer = renderer; |
| 9 | + |
| 10 | +}; |
| 11 | + |
| 12 | +THREE.CubemapGenerator.prototype.fromEquirectangular = function ( texture, options ) { |
| 13 | + |
| 14 | + var scene = new THREE.Scene(); |
| 15 | + |
| 16 | + var shader = { |
| 17 | + |
| 18 | + uniforms: { |
| 19 | + tEquirect: { value: null }, |
| 20 | + }, |
| 21 | + |
| 22 | + vertexShader: |
| 23 | + |
| 24 | + ` |
| 25 | + varying vec3 vWorldDirection; |
| 26 | +
|
| 27 | + //include <common> |
| 28 | + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { |
| 29 | +
|
| 30 | + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); |
| 31 | +
|
| 32 | + } |
| 33 | +
|
| 34 | + void main() { |
| 35 | +
|
| 36 | + vWorldDirection = transformDirection( position, modelMatrix ); |
| 37 | +
|
| 38 | + #include <begin_vertex> |
| 39 | + #include <project_vertex> |
| 40 | +
|
| 41 | + } |
| 42 | + `, |
| 43 | + |
| 44 | + fragmentShader: |
| 45 | + |
| 46 | + ` |
| 47 | + uniform sampler2D tEquirect; |
| 48 | +
|
| 49 | + varying vec3 vWorldDirection; |
| 50 | +
|
| 51 | + //include <common> |
| 52 | + #define RECIPROCAL_PI 0.31830988618 |
| 53 | + #define RECIPROCAL_PI2 0.15915494 |
| 54 | +
|
| 55 | + void main() { |
| 56 | +
|
| 57 | + vec3 direction = normalize( vWorldDirection ); |
| 58 | +
|
| 59 | + vec2 sampleUV; |
| 60 | +
|
| 61 | + sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; |
| 62 | +
|
| 63 | + sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5; |
| 64 | +
|
| 65 | + gl_FragColor = texture2D( tEquirect, sampleUV ); |
| 66 | +
|
| 67 | + } |
| 68 | + ` |
| 69 | + }; |
| 70 | + |
| 71 | + var material = new THREE.ShaderMaterial( { |
| 72 | + |
| 73 | + type: 'CubemapFromEquirect', |
| 74 | + |
| 75 | + uniforms: THREE.UniformsUtils.clone( shader.uniforms ), |
| 76 | + vertexShader: shader.vertexShader, |
| 77 | + fragmentShader: shader.fragmentShader, |
| 78 | + side: THREE.BackSide, |
| 79 | + blending: THREE.NoBlending |
| 80 | + |
| 81 | + } ); |
| 82 | + |
| 83 | + material.uniforms.tEquirect.value = texture; |
| 84 | + |
| 85 | + var mesh = new THREE.Mesh( new THREE.BoxBufferGeometry( 5, 5, 5 ), material ); |
| 86 | + |
| 87 | + scene.add( mesh ); |
| 88 | + |
| 89 | + var resolution = options.resolution || 512; |
| 90 | + |
| 91 | + var params = { |
| 92 | + type: texture.type, |
| 93 | + format: texture.format, |
| 94 | + encoding: texture.encoding, |
| 95 | + generateMipmaps: ( options.generateMipmaps !== undefined ) ? options.generateMipmaps : texture.generateMipmaps, |
| 96 | + minFilter: ( options.minFilter !== undefined ) ? options.minFilter : texture.minFilter, |
| 97 | + magFilter: ( options.magFilter !== undefined ) ? options.magFilter : texture.magFilter |
| 98 | + }; |
| 99 | + |
| 100 | + var camera = new THREE.CubeCamera( 1, 10, resolution, params ); |
| 101 | + |
| 102 | + camera.update( this.renderer, scene ); |
| 103 | + |
| 104 | + mesh.geometry.dispose(); |
| 105 | + mesh.material.dispose(); |
| 106 | + |
| 107 | + return camera.renderTarget; |
| 108 | + |
| 109 | +}; |
| 110 | + |
| 111 | +// |
| 112 | + |
5 | 113 | THREE.EquirectangularToCubeGenerator = ( function () { |
6 | 114 |
|
7 | 115 | var camera = new THREE.PerspectiveCamera( 90, 1, 0.1, 10 ); |
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