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Examples: Improved webgl_materials_cars example.
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examples/webgl_materials_cars.html

Lines changed: 47 additions & 61 deletions
Original file line numberDiff line numberDiff line change
@@ -45,6 +45,9 @@
4545
<script src="js/loaders/DRACOLoader.js"></script>
4646
<script src="js/loaders/GLTFLoader.js"></script>
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48+
<script src="js/pmrem/PMREMGenerator.js"></script>
49+
<script src="js/pmrem/PMREMCubeUVPacker.js"></script>
50+
4851
<script src="js/Car.js"></script>
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<script src="js/WebGL.js"></script>
@@ -65,9 +68,7 @@
6568
var glassMatSelect = document.getElementById( 'glass-mat' );
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var followCamera = document.getElementById( 'camera-toggle' );
68-
followCamera.addEventListener( 'change', onFollowCameraToggle );
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70-
var lightHolder = new THREE.Group();
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var clock = new THREE.Clock();
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var car = new THREE.Car();
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car.turningRadius = 75;
@@ -81,23 +82,42 @@
8182
var damping = 5.0;
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var distance = 5;
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var cameraTarget = new THREE.Vector3();
84-
var origin = new THREE.Vector3();
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function init() {
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var container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
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camera.position.set( 3.25, 2.0, -5 );
92+
camera.lookAt( 0, 0.5, 0 );
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9394
scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
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96-
envMap = new THREE.CubeTextureLoader()
97-
.setPath( 'textures/cube/skyboxsun25deg/')
98-
.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
97+
var urls = [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ];
98+
var loader = new THREE.CubeTextureLoader().setPath( 'textures/cube/skyboxsun25deg/');
99+
loader.load( urls, function ( texture ) {
100+
101+
scene.background = texture;
102+
103+
var pmremGenerator = new THREE.PMREMGenerator( texture );
104+
pmremGenerator.update( renderer );
105+
106+
var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
107+
pmremCubeUVPacker.update( renderer );
108+
109+
envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
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100-
scene.background = envMap;
111+
pmremGenerator.dispose();
112+
pmremCubeUVPacker.dispose();
113+
114+
//
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116+
initCar();
117+
initMaterials();
118+
initMaterialSelectionMenus();
119+
120+
} );
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var ground = new THREE.Mesh(
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new THREE.PlaneBufferGeometry( 2400, 2400 ),
@@ -114,39 +134,16 @@
114134
grid.material.transparent = true;
115135
scene.add( grid );
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117-
var hemiLight = new THREE.HemisphereLight( 0x7c849b, 0xd7cbb1, 0.1 );
118-
hemiLight.position.set( 0, 1, 0 );
119-
scene.add( hemiLight );
120-
121-
var shadowLight = new THREE.DirectionalLight( 0xffffee, 0.1 );
122-
shadowLight.position.set( -1.5, 1.25, -1.5 );
123-
shadowLight.castShadow = true;
124-
shadowLight.shadow.width = 512;
125-
shadowLight.shadow.height = 512;
126-
shadowLight.shadow.camera.top = 2;
127-
shadowLight.shadow.camera.bottom = -2;
128-
shadowLight.shadow.camera.left = -2.5;
129-
shadowLight.shadow.camera.right = 2.5;
130-
shadowLight.shadow.camera.far = 5.75;
131-
shadowLight.shadow.bias = -0.025;
132-
133-
lightHolder.add( shadowLight, shadowLight.target );
134-
135137
renderer = new THREE.WebGLRenderer( { antialias: true } );
136-
renderer.setPixelRatio( window.devicePixelRatio );
137138
renderer.gammaOutput = true;
138-
renderer.shadowMap.enabled = true;
139+
renderer.setPixelRatio( window.devicePixelRatio );
139140
renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
144145
container.appendChild( stats.dom );
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146-
initCar();
147-
initMaterials();
148-
initMaterialSelectionMenus();
149-
150147
window.addEventListener( 'resize', onWindowResize, false );
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152149
renderer.setAnimationLoop( function() {
@@ -170,17 +167,12 @@
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171168
carModel = gltf.scene.children[ 0 ];
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173-
// add lightHolder to car so that the shadow will track the car as it moves
174-
carModel.add( lightHolder );
175-
176170
car.setModel( carModel );
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178172
carModel.traverse( function ( child ) {
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180174
if ( child.isMesh ) {
181175

182-
child.castShadow = true;
183-
child.receiveShadow = true;
184176
child.material.envMap = envMap;
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186178
}
@@ -236,9 +228,9 @@
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237229
glass: [
238230

239-
new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
240-
new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
241-
new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
231+
new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
232+
new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
233+
new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
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243235
],
244236

@@ -270,8 +262,8 @@
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271263
} );
272264

273-
bodyMatSelect.selectedIndex = 2;
274-
rimMatSelect.selectedIndex = 4;
265+
bodyMatSelect.selectedIndex = 3;
266+
rimMatSelect.selectedIndex = 5;
275267
glassMatSelect.selectedIndex = 0;
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277269
bodyMatSelect.addEventListener( 'change', updateMaterials );
@@ -302,12 +294,6 @@
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303295
}
304296

305-
function onFollowCameraToggle() {
306-
307-
carModel.position.copy( origin );
308-
309-
}
310-
311297
function update() {
312298

313299
var delta = clock.getDelta();
@@ -316,10 +302,14 @@
316302

317303
car.update( delta / 3 );
318304

319-
resetPosition();
305+
console.log( );
320306

321-
// keep the light (and shadow) pointing in the same direction as the car rotates
322-
lightHolder.rotation.y = -carModel.rotation.y;
307+
if ( carModel.position.length() > 200 ) {
308+
309+
carModel.position.set( 0, 0, 0 );
310+
car.speed = 0;
311+
312+
}
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324314
if ( followCamera.checked ) {
325315

@@ -329,6 +319,13 @@
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330320
camera.position.lerp( cameraTarget, delta * damping );
331321

322+
} else {
323+
324+
carModel.getWorldPosition( cameraTarget );
325+
cameraTarget.y += 0.5;
326+
327+
camera.position.set( 3.25, 2.0, -5 );
328+
332329
}
333330

334331
camera.lookAt( carModel.position );
@@ -339,17 +336,6 @@
339336

340337
}
341338

342-
function resetPosition() {
343-
344-
if ( carModel.position.distanceTo( origin ) > 200 ) {
345-
346-
carModel.position.copy( origin );
347-
car.speed = 0;
348-
349-
}
350-
351-
}
352-
353339
init();
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355341
</script>

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