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Merge pull request #15386 from Mugen87/dev11
Docs: Clean up
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docs/api/en/objects/SkinnedMesh.html

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@@ -142,9 +142,7 @@ <h3>[method:null bind]( [param:Skeleton skeleton], [param:Matrix4 bindMatrix] )<
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[page:Matrix4 bindMatrix] - [page:Matrix4] that represents the base transform of the skeleton.<br /><br />
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Bind a skeleton to the skinned mesh. The bindMatrix gets saved to .bindMatrix property
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and the .bindMatrixInverse gets calculated. This is called automatically in the constructor, and the skeleton
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is created from the [page:Geometry.bones bones] of the [page:Geometry] passed in the
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constructor.
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and the .bindMatrixInverse gets calculated.
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</p>
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<h3>[method:SkinnedMesh clone]()</h3>

docs/api/zh/objects/SkinnedMesh.html

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@@ -140,7 +140,6 @@ <h3>[method:null bind]( [param:Skeleton skeleton], [param:Matrix4 bindMatrix] )<
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[page:Skeleton skeleton] —— 由一棵[page:Bone Bones]树创建的[page:Skeleton]。<br/>
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[page:Matrix4 bindMatrix] —— 代表着骨架基本变换的[page:Matrix4](4x4矩阵)。<br /><br />
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将骨架绑定到一个蒙皮网格上。bindMatrix会被保存到.bindMatrix属性中,其逆矩阵.bindMatrixInverse也会被计算出来。
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它在构造函数中会被自动调用,其骨架是由传入到构造函数的[page:Geometry]中的[page:Geometry.bones bones]来创建的。
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</p>
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<h3>[method:SkinnedMesh clone]()</h3>

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