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OculusHandModel: Added missing TOUCH_RADIUS.
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examples/jsm/webxr/OculusHandModel.js

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@@ -5,6 +5,7 @@ import { XRHandMeshModel } from './XRHandMeshModel.js';
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const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles';
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const DEFAULT_PROFILE = 'generic-hand';
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const TOUCH_RADIUS = 0.01;
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const POINTING_JOINT = 'index-finger-tip';
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class OculusHandModel extends Object3D {

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