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Merge pull request #16687 from zeux/skinprec
Fix skinning precision issue on iOS
2 parents 17c1f0b + e1827b1 commit 0f54b92

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src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js

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@@ -6,7 +6,7 @@ export default /* glsl */`
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#ifdef BONE_TEXTURE
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uniform sampler2D boneTexture;
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uniform highp sampler2D boneTexture;
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uniform int boneTextureSize;
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mat4 getBoneMatrix( const in float i ) {

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