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Merge pull request #17702 from makc/patch-3
Docs: Fix gamedev.net link in Matrix4 page.
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docs/api/en/math/Matrix4.html

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@@ -219,7 +219,7 @@ <h3>[method:this makeRotationAxis]( [param:Vector3 axis], [param:Float theta] )<
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Sets this matrix as rotation transform around [page:Vector3 axis] by [page:Float theta] radians.<br />
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This is a somewhat controversial but mathematically sound alternative to rotating via [page:Quaternions].
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See the discussion [link:http://www.gamedev.net/reference/articles/article1199.asp here].
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See the discussion [link:https://www.gamedev.net/articles/programming/math-and-physics/do-we-really-need-quaternions-r1199 here].
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</p>
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<h3>[method:this makeBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis], [param:Vector3 zAxis] )</h3>

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