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76 | 76 | Cineon: THREE.CineonToneMapping |
77 | 77 | }; |
78 | 78 |
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79 | | -<<<<<<< HEAD |
80 | 79 | var camera, scene, renderer, group; |
81 | | -======= |
82 | | - var camera, scene, renderer, controls, mesh; |
83 | | ->>>>>>> dev |
84 | 80 | var composer; |
85 | 81 | var standardMaterial, floorMaterial; |
86 | 82 |
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109 | 105 | } ); |
110 | 106 |
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111 | 107 | var textureLoader = new THREE.TextureLoader(); |
112 | | -<<<<<<< HEAD |
113 | 108 | textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) { |
114 | 109 |
|
115 | | -======= |
116 | | - |
117 | | - textureLoader.load( "textures/brick_diffuse.jpg", function( map ) { |
118 | | ->>>>>>> dev |
119 | 110 | map.wrapS = THREE.RepeatWrapping; |
120 | 111 | map.wrapT = THREE.RepeatWrapping; |
121 | 112 | map.encoding = THREE.sRGBEncoding; |
122 | 113 | map.anisotropy = 4; |
123 | 114 | map.repeat.set( 9, 0.5 ); |
124 | 115 | standardMaterial.map = map; |
125 | 116 | standardMaterial.needsUpdate = true; |
126 | | -<<<<<<< HEAD |
127 | | - |
128 | | - } ); |
129 | | - textureLoader.load( "textures/brick_bump.jpg", function ( map ) { |
130 | 117 |
|
131 | | -======= |
132 | 118 | } ); |
133 | 119 |
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134 | | - textureLoader.load( "textures/brick_bump.jpg", function( map ) { |
135 | | ->>>>>>> dev |
| 120 | + textureLoader.load( "textures/brick_bump.jpg", function ( map ) { |
| 121 | + |
136 | 122 | map.wrapS = THREE.RepeatWrapping; |
137 | 123 | map.wrapT = THREE.RepeatWrapping; |
138 | 124 | map.anisotropy = 4; |
139 | 125 | map.repeat.set( 9, 0.5 ); |
140 | 126 | standardMaterial.bumpMap = map; |
141 | 127 | standardMaterial.needsUpdate = true; |
142 | | -<<<<<<< HEAD |
143 | 128 |
|
144 | | - } ); |
145 | | - textureLoader.load( "textures/brick_roughness.jpg", function ( map ) { |
146 | | - |
147 | | -======= |
148 | 129 | } ); |
149 | 130 |
|
150 | | - textureLoader.load( "textures/brick_roughness.jpg", function( map ) { |
151 | | ->>>>>>> dev |
| 131 | + textureLoader.load( "textures/brick_roughness.jpg", function ( map ) { |
| 132 | + |
152 | 133 | map.wrapS = THREE.RepeatWrapping; |
153 | 134 | map.wrapT = THREE.RepeatWrapping; |
154 | 135 | map.anisotropy = 4; |
155 | 136 | map.repeat.set( 9, 0.5 ); |
156 | 137 | standardMaterial.roughnessMap = map; |
157 | 138 | standardMaterial.needsUpdate = true; |
158 | 139 |
|
159 | | - } ); |
| 140 | + } ); |
160 | 141 |
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161 | 142 | var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 ); |
162 | 143 | mesh = new THREE.Mesh( geometry, standardMaterial ); |
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