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Merge pull request #13742 from WestLangley/dev-bump_links
Corrected bump mapping references
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examples/webgl_materials_bumpmap.html

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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method -
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl bump mapping without tangents -
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<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
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examples/webgl_materials_bumpmap_skin.html

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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl simple single-pass skin material with <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">tangent-less bump mapping</a> -
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl simple, single-pass, skin material with tangent-less bump mapping</a> -
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<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
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src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl

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uniform sampler2D bumpMap;
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uniform float bumpScale;
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// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen
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// http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html
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// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
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// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf
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// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
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