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Merge pull request #38 from mortennobel/develop
1.1.3
2 parents 7e52507 + dada9c7 commit 4b31771

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include/sre/Renderer.hpp

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@@ -71,7 +71,7 @@ namespace sre {
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~Renderer();
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static constexpr int sre_version_major = 1;
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static constexpr int sre_version_minor = 1;
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static constexpr int sre_version_point = 2;
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static constexpr int sre_version_point = 3;
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glm::ivec2 getWindowSize(); // Return the current size of the window
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src/sre/SpriteBatch.cpp

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@@ -25,8 +25,6 @@ namespace sre{
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std::sort(sprites.begin(), sprites.end(), [](const Sprite & a,const Sprite & b){
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return a.order.globalOrder < b.order.globalOrder;
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});
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auto& s0 = sprites[0];
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auto& s1 = sprites[1];
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std::vector<glm::vec3> vertices;
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std::vector<glm::vec4> colors;
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std::vector<glm::vec4> uvs;

version-history.md

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## Version history
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* 1.1.3 Fix sprite atlas bug (Windows).
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* 1.1.2 Maintain uniforms on shader recompile. Add ImGui_RenderTexture(). Add SDLRenderer::setWindowIcon(). More strict resource management for shader code.
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* 1.1.1 Libraries as submodules. Mesh::MeshBuilder::recomputeNormals(). Mesh::MeshBuilder::recomputeTangents().
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* 1.1.0 Shadowmap support. Mesh indices 32 bit option (now uses uint32_t for mesh indices instead of uint16_t). Fixed Camera::screenPointToRay for scaled/offset viewport.

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