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Hi there! At the moment switching to SDL3 is the target goal, but i've encountered several regressions in event handling when using it (on macOS, haven't checked the other platforms so maybe more incompatibilities might surface). Here is one blocker issue that prevents SDL3 use for plugins UI libsdl-org/SDL#12745 How the integration should work ? Which issues are you encountering ? From what i see you seems you want to target OpenGL on macOS which is not possible (Rive needs 4.2 but macOS provide up to 4.1). Why not using the preferred platform graphics backend ? |
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Do you have an email ? ![]() |
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Hey Kunitoki!
I have been using your repo as a base to make Rive work in my own toy project with SDL3+. I have been trying to make it to work for a couple of weeks, but have had no success. wondering if you accept comission work to help me to get to the end line.
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