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* feat: add weeds and compost
- weeds grow randomly overnight in unoccupied plots
- weeds can be turned into compost through crafting which can be crafted into fertilizer
- added purchaseable composter
- added itemType 'WEED'
- refactored harvestPlot a bit to make it easier to understand for weeds vs crops
* add field to saveDataStubFactory
* more code review feedback updates
* categorize weeds in new Foraged Items category and associated recipes into new Recycling area of workshop
* add tests for purchaseSmelter
* fix string casing in forge
* fix: update clearPlot to handle weeds
* fix: update JSDoc
* fix: prevent shoveled plot animations from replaying
* refactor: remove wasJustShoveled from farmhand.crop typedef
* refactor: rename resetWasShoveled to updatePlotShoveledState
* refactor: rename isRipe to canBeHarvested
Co-authored-by: Jeremy Kahn <[email protected]>
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