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I’m seeing strange rendering artifacts on a Rockchip RK3368 target with a PowerVR G6110 GPU when running Filament 1.63.0 via sceneview-android.
On a modern GPU (Google Pixel 9 Pro), the same scene renders correctly:
I found a related section in the Filament source that handles Mali GPU quirks, see this related code in Filament. Has anyone seen similar artifact pattern before, and can suggest ways to debug it? I’m on the latest release (1.63.0) and would appreciate any guidance.
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I’m seeing strange rendering artifacts on a Rockchip RK3368 target with a PowerVR G6110 GPU when running Filament 1.63.0 via sceneview-android.

On a modern GPU (Google Pixel 9 Pro), the same scene renders correctly:

I found a related section in the Filament source that handles Mali GPU quirks, see this related code in Filament. Has anyone seen similar artifact pattern before, and can suggest ways to debug it? I’m on the latest release (1.63.0) and would appreciate any guidance.
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