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Update GLSL for mip test (#9064)
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filament/backend/test/test_MipLevels.cpp

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@@ -40,7 +40,7 @@ std::string fragmentTexturedLod (R"(#version 450 core
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec2 uv;
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layout(location = 0, set = 0) uniform sampler2D backend_test_sib_tex;
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layout(binding = 0, set = 0) uniform sampler2D backend_test_sib_tex;
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void main() {
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fragColor = textureLod(backend_test_sib_tex, uv, 1);

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