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Add support for WaterdogPE xuid and IP
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15 files changed

+60
-30
lines changed

15 files changed

+60
-30
lines changed

ara/nukkit.yml

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
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#Number of AsyncTask workers
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#If set to auto, it'll try to detect the number of cores (and at least 4)
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async-workers: auto
19+
#Enable if using waterdogpe
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waterdogpe: false
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network:
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#Threshold for batching packets, in bytes. Only these packets will be compressed
@@ -102,12 +104,12 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
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player:
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#If true, player data will be saved as players/playername.dat
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#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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save-player-data: true
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112+
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aliases:
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#Aliases for commands
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#Examples:
@@ -119,4 +121,4 @@ worlds:
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#Example:
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#world:
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# seed: 404
122-
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bra/nukkit.yml

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
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#Número de trabalhadores da AsyncTask
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#Se marcado como auto, ele irá tentar detectar o número de núcleos (e no mínimo 4)
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async-workers: auto
19+
#Enable if using waterdogpe
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waterdogpe: false
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network:
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#Limite de lotes de packets, em bytes. Somente estes packets serão compactados
@@ -102,7 +104,7 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
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player:
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#If true, player data will be saved as players/playername.dat
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#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.

chs/nukkit.yml

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
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#异步线程数量
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#如果设置为auto,则自动识别CPU核心数量(最少4线程)
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async-workers: auto
19+
#Enable if using waterdogpe
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waterdogpe: false
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network:
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#数据包大小阀值(单位:字节)。仅这些包会被压缩
@@ -102,14 +104,14 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
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player:
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#决定服务器是否以 players/playername.dat 的形式保存玩家数据。默认 true 为保存。
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#如果设置为 false,nukkit 将不会保存玩家数据,这样一些与玩家数据有关的插件就可以大展身手了。
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save-player-data: true
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#The time between skin change action in seconds, set to 0 if you dont want the cooldown
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skin-change-cooldown: 30
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114+
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aliases:
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#指令别称
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#例如:

cht/nukkit.yml

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
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deprecated-verbose: true
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#非同步線程數量,如果設定為auto,則自動識別CPU核心數量(最少4線程)
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async-workers: auto
19+
#Enable if using waterdogpe
20+
waterdogpe: false
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network:
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#數據包大小閥值(單位:位元組),這些包將被壓縮
@@ -113,14 +115,14 @@ spawn-limits:
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#水生動物
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water-animals: 5
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ambient: 15
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player:
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#設置為 ture,玩家資料將被儲存為 player/<玩家代號>.dat
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 #設置為 false,nukkit 將不會儲存玩家資料為 "dat" 檔案,以便插件可以在其上執行某些操作。
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save-player-data: true
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#The time between skin change action in seconds, set to 0 if you dont want the cooldown
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skin-change-cooldown: 30
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aliases:
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#指令別稱
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#例:

cze/nukkit.yml

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
44

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settings:
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#Multi-jazykove nastaveni
7-
#Dostupne: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, cze
7+
#Dostupne: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, cze
88
language: "cze"
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#Whether to send all strings translated to server locale or let the device handle them
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#Zda chcete odeslat všechny řetězce přeložené do lokálního serveru nebo nechat zařízení zvládnout
@@ -17,6 +17,8 @@ settings:
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#Počet pracovníků AsyncTasku
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#Pokud je nastaven na automatické, pokusí se detekovat počet jader (a nejméně 4)
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async-workers: auto
20+
#Enable if using waterdogpe
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waterdogpe: false
2022

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network:
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#Threshold pro dávkové pakety v bajtech. Pouze tyto pakety budou komprimovány
@@ -103,14 +105,14 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
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player:
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#Pokud je true, data hráče budou uložena jako players/playername.dat
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#Pokud je false, nukkit neukládá data hráče jako "datové" soubory, aby mohly pluginy něco udělat.
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save-player-data: true
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#The time between skin change action in seconds, set to 0 if you dont want the cooldown
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skin-change-cooldown: 30
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aliases:
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#Aliasy pro příkazy
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#Například:

deu/nukkit.yml

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
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#Anzahl an AsyncTasks
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#Wenn es auf auto gestellt ist, wird Nukkit versuchen die Anzahl der Cores zu ermitteln (und setzt mindestens 4)
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async-workers: auto
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#Enable if using waterdogpe
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waterdogpe: false
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network:
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#Grenze der gesendeten Dateien/Pakete zur gleiden Zeit, in Bytes. Nur diese Pakete werden komprimiert
@@ -40,7 +42,7 @@ timings:
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#Interval zwischen Geschichtsfenstern in ticks
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#Default is 5 minutes (6000 ticks)
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history-interval: 6000
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#Länge der ganzen Timing Geschichte
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#Länge der ganzen Timing Geschichte
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#Standard ist eine Stunde (72000 Ticks)
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#This value is capped at a maximum of history-interval * 12
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history-length: 72000
@@ -102,14 +104,14 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
105-
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player:
107109
#If true, player data will be saved as players/playername.dat
108110
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
109111
save-player-data: true
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#The time between skin change action in seconds, set to 0 if you dont want the cooldown
111113
skin-change-cooldown: 30
112-
114+
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aliases:
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#Aliasse für Befehle
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#Beispiele:

eng/nukkit.yml

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
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#Number of AsyncTask workers
1717
#If set to auto, it'll try to detect the number of cores (and at least 4)
1818
async-workers: auto
19+
#Enable if using waterdogpe
20+
waterdogpe: false
1921

2022
network:
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#Threshold for batching packets, in bytes. Only these packets will be compressed

fin/nukkit.yml

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
1616
#Number of AsyncTask workers
1717
#If set to auto, it'll try to detect the number of cores (and at least 4)
1818
async-workers: auto
19+
#Enable if using waterdogpe
20+
waterdogpe: false
1921

2022
network:
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#Threshold for batching packets, in bytes. Only these packets will be compressed

jpn/nukkit.yml

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
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#AsyncTask workersの数
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#auto に設定すると, コア数を検出しようとします(少なくとも4)
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async-workers: auto
19+
#Enable if using waterdogpe
20+
waterdogpe: false
1921

2022
network:
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#バイト単位のバッチ処理パケットのしきい値。これらのパケットは圧縮されます
@@ -102,14 +104,14 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
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player:
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#trueの場合、プレーヤーデータは players/playername.dat として保存されます
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#falseの場合、nukkitはプレーヤのデータを "dat"ファイルとして保存せず、プラグインが何かを実行できるようにします。
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save-player-data: true
110112
#スキンを変更する時のクールダウンを設定(秒単位)。なお不要な場合は0を設定してください。
111113
skin-change-cooldown: 30
112-
114+
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aliases:
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#コマンドのショートカット
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#例:

kor/nukkit.yml

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,8 @@ settings:
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#AsyncTask Works의 개수
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#auto로 설정하면, 자동으로 코어의 개수를 감지하려고 시도합니다(최소 4개)
1818
async-workers: auto
19+
#Enable if using waterdogpe
20+
waterdogpe: false
1921

2022
network:
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#일괄 처리 패킷에 대한 임곗값(바이트)입니다. 이 패킷들만 압축됩니다
@@ -102,14 +104,14 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
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player:
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#true로 설정하면, 플레이어 데이터가 players/플레이어 이름.dat으로 저장됩니다
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#false로 설정하면, Nukkit이 플레이어 데이터를 "dat" 파일로 저장하지 않으므로 플러그인에서 무언가를 수행할 수 있습니다.
109111
save-player-data: true
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#The time between skin change action in seconds, set to 0 if you dont want the cooldown
111113
skin-change-cooldown: 30
112-
114+
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aliases:
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#명령어의 별칭
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#예:

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