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refactor: update data [skip publish]
Signed-off-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
1 parent 4e9ab19 commit 3cf44f7

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src/lib/assets/moves.ts

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -311,7 +311,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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basePower: '80',
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category: 'Physical',
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contestType: 'Tough',
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desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.',
314+
desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.',
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isNonstandard: IsNonStandard.Past,
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maxMovePower: 130,
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name: 'Anchor Shot',
@@ -823,7 +823,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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basePower: '0',
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category: 'Status',
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contestType: 'Cute',
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desc: "The user is replaced with another Pokémon in its party. The selected Pokémon has the user's stat stage changes, confusion, and certain move effects transferred to it.",
826+
desc: "The user is replaced with another Pokémon in its party. The selected Pokémon has the user's stat stage changes transferred to it, as well as the effects of confusion, Aqua Ring, Curse, Dragon Cheer, Embargo, Focus Energy, Gastro Acid, Heal Block, Ingrain, Leech Seed, Lock-On (Mind Reader), Magnet Rise, Perish Song, Power Trick, Telekinesis, and a substitute with its remaining HP. The effect of Gastro Acid is not transferred if the recipient has an Ability that cannot be affected.",
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name: 'Baton Pass',
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pp: 40,
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priority: 0,
@@ -1135,7 +1135,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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basePower: '0',
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category: 'Status',
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contestType: 'Cute',
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desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.',
1138+
desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.',
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name: 'Block',
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pp: 5,
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priority: 0,
@@ -5671,7 +5671,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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basePower: '10',
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category: 'Physical',
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contestType: 'Cool',
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desc: "Power is equal to the base move's Max Move power. If this move is successful, each Pokémon on the opposing side is prevented from switching out, even if they have a substitute. They can still switch out if they are holding Shed Shell or use Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If a target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.",
5674+
desc: "Power is equal to the base move's Max Move power. If this move is successful, each Pokémon on the opposing side is prevented from switching out, even if they have a substitute. They can still switch out if they are holding Shed Shell or use Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.",
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isGMax: 'Gengar',
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isNonstandard: IsNonStandard.Gigantamax,
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name: 'G-Max Terror',
@@ -8776,7 +8776,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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basePower: '0',
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category: 'Status',
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contestType: 'Beautiful',
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desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.',
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desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.',
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name: 'Mean Look',
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pp: 5,
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priority: 0,
@@ -9696,7 +9696,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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accuracy: 100,
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basePower: '0',
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category: 'Status',
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desc: "Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage, but it becomes prevented from switching out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped. Fails if the user has already been prevented from switching by this effect.",
9699+
desc: "Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage, but it becomes prevented from switching out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. Fails if the user has already been prevented from switching by this effect.",
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name: 'No Retreat',
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pp: 5,
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priority: 0,
@@ -9815,7 +9815,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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accuracy: 100,
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basePower: '0',
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category: 'Status',
9818-
desc: "Prevents the target from switching out. At the end of each turn during effect, the target's Defense and Special Defense are lowered by 1 stage. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.",
9818+
desc: "Prevents the target from switching out. At the end of each turn during effect, the target's Defense and Special Defense are lowered by 1 stage. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.",
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isNonstandard: IsNonStandard.Past,
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name: 'Octolock',
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pp: 15,
@@ -13207,7 +13207,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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basePower: '0',
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category: 'Status',
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contestType: 'Clever',
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desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.',
13210+
desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.',
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isNonstandard: IsNonStandard.Past,
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name: 'Spider Web',
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pp: 10,
@@ -13304,7 +13304,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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basePower: '80',
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category: 'Physical',
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contestType: 'Tough',
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desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.',
13307+
desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.',
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maxMovePower: 130,
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name: 'Spirit Shackle',
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pp: 10,
@@ -14617,7 +14617,7 @@ export const moves = new Collection<string, PokemonTypes.Move>([
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basePower: '90',
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category: 'Physical',
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contestType: 'Tough',
14620-
desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.',
14620+
desc: 'Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.',
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isNonstandard: IsNonStandard.Past,
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maxMovePower: 130,
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name: 'Thousand Waves',

src/lib/assets/pokedex-data/gen2.ts

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2191,7 +2191,9 @@ const entries: [string, PokemonTypes.DexEntry][] = [
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types: [TypesEnum.Fighting, TypesEnum.Poison],
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weightkg: 27,
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aliases: ['hisuiansneasel', 'sneaselh'],
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cry: 'https://play.pokemonshowdown.com/audio/cries/sneasel.mp3'
2194+
cry: 'https://play.pokemonshowdown.com/audio/cries/sneasel.mp3',
2195+
respelling: 'SNEE-zul',
2196+
ipa: '/ˈsniːzəl/'
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}
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],
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[

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