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Very cool stuff! I think it would be great to have more configuration available in-game, and it would greatly improve accessibility. Some general thoughts:
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I'm not sure if that config screen counts as prior art, as it is not really OG... However, there is this: Though, I am not sure this helps us here. It could for windows installs though, as part of an installer screen. macOS wouldn't need it of course. But these are not really related to an actual options/preferences screen. I have grown the preference screen as you can see, with a new 'section' - Currently this entire section is absent in default mode, so we still have a OG version. But if widescreen is set, then the preferences section expands (on reload) and various setting previously accessible only through the fallout2.cfg are now able to be handled in game. Very 'average user' friendly. However, once in 640x480 mode, there is no way to get back to the widescreen preference screen short of resetting widescreen to 1 in the fallout2.cfg file. Meh. Hijacking the 'Combat Looks' switch (to restore widescreen) is a reasonable solution I think, as it didn't exist in Fallout 1 - it was a vault tech symbol. So reengineering it as a switch to unlock the widescreen preferences is an approach I may take, and not feel too guilty about. However, this is for my own fork. If Fallout2-Ce is going to keep incorporating Sfall stuff, perhaps mirroring the prior art/approaches there is best. People 'get it'. |
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I am currently fooling about with adding options from the Fallout2.cfg file directly into the preferences screen. Not a big deal, but, I did run into an issue. Kind of.
The preferences via the Preferences screen are all applied/loaded/set 'per game'. I have added a toggle for widescreen (800x500), however, in testing, and through work on the code I realised that the toggle may not really belong on the preferences screen.
It almost seems like there should be an 'Options' screen, accessible though the main menu, where you could set overall game options - screen size, full/windowed, stretching, quality, widescreen etc. - things that are just applied to every game, and are applied on load - don't change during the game.
The main screen link to the preferences page is actually already labelled 'OPTIONS', and the link within game is already 'PREFERENCES' so maybe there was once a thought to take a split approach somewhere in the past.
In any case the issue for me is what other program 'OPTIONS' (i.e. not preferences) could fit on an 'OPTIONS' screen? Because as it stands I have about 5-7 candidates (mentioned above), which is hardly enough to fill a whole screen.
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