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* WIP: auto update
* Using sce mutex insted of std mutex
* Make network thread safe
* Fix re-entrant mutex usage in activity
* Reworked font
- Added methods to draw fonts and clip to rectangle.
- vita2d draws fonts relative to their baseline
=> added methods to compensate
* Improved mutex logging
* Update check + dialog
* Version creation tool fixed to use little endian
* Fix broken log function name format
Didn't handle functions correctly that returned std::*
* Fixed nan progress when downloading things
* Adding updater app
* Rename src/updater.* -> src/update.*
* DialogView: refactor macros to cpp + focus on up/down
* Lock PS and power buttons in updater app
* Update thread opens dialog on error (instead of crashing)
* Rename update thread Updater->Update
* Fix "have to close vhbb" popup when staring updater app
* Show plain background while updating
* Minor improvments in CMakeList
* adding compiled release files
* Fix version comparison only woriking on big endian
* Remove debug logging
* Start working threads (icon fetch etc) after update check is done
* Refactor std::string in macros to c-style strings
* Use shared_ptr for DialogViewResult + code style
* Only link debugnet in updater if enabled
* Add missing newlines
* Using YAML to store latest version + download url
* Make updater log to file
* Copy updater from resources instead of embedding it
* Improve misc code style
* Add fixme about merging the duplicate debug log sources together
* updater: fix style issues
* Remove unused Font::Draw()
* Rename Font::DrawFromBaseline to Font::Draw
* Update version YAML URL
// FIXME Should give false to Texture() so as not to cache but for some reason the destructor is called and so the vita2d resource is freed (cf ~Texture())
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