Releases: asasasasasbc/FLVER_Editor
FLVER Editor 1.68
1.68 Update
-Fixed Switch YZ axis functionality's UV coordinate problems when importing models.
FLVER Editor 1.67 release
1.67 Update
-Added "Mesh->N.Flip" button near the scale textfields. Scale the normals according to the values you typed in the scale text fields.
-Added Switch YZ axis functionality when you are importing fbx files into the scene. (Sometimes you still need to rotate 180 degrees in Y axis though.)
-Added "Mesh->Rotate in degrees" check box. By checking this you can rotate meshes in degrees instead of radiant.
-Added "Mesh->A" (select all or deselect all) buttons, so that you can select/deselect checkboxes quickly.
-Added Finding parent bone functionality. If a vertex is bind to a bone that does not exist in original flver file. It will try to find if its parent
bone is bind to a existing bone. If its parent or grandgrand...parent bone exists in flver scene, it will automatically bind to that bone instead of bind to the root bone.
-Support blender's "CATS" plugin's bone names.(https://github.com/michaeldegroot/cats-blender-plugin/releases)
Once you click "Fix model" in that blender plugin, it will automatically rename every bones, and FLVER editor can automatically recognize these renamed bones' names and convert them to Sekiro/DS3 style bone names.
-Added a blue normal line to help you check the chosen vertex's normal.
FLVER Editor 1.65ex
1.65 Update
-Added "Mesh->Delete faceset only" functionality. By checking this option, you can delete .hkx file (physics& animation) related meshes without disable the .hkx file's cloth physics functionality.
-Added "Material->Export json" functionality. It can export formatted json text for you to edit.
-Added "Material->Edit" buttons, so that you can quickly edit the textures path and basic material information.
FLVER Editor 1.61
1.61 Update
-Added boneConvertion.ini file, this file can automatically convert bone names from mixamo rig to sekiro/ds3 rig.
(Previous release version is wrong, it is 1.42 version. Please download this new and correct version!)
FLVER Editor 1.6
-Added importing complex model functionality (single mesh vertices count > 65535 model)
FLVER Editor 1.5
1.5 Update
-Changed Bones UI to display bones information efficiently and save CPU resources.
-Added Mesh->Rev.Mesh and Mesh->Rev.Normal functionalities to help you import models that have wrong normals or mirrored models.
-Added Material->M[ARSN] and Material->M[DUMMY] these two quite material changing methods.
-Added helpful tips to all buttons when you hover your mouse on them.
-Disabled "Basic mode" becuase it is not necessary anymore.
-Added camera panning functionality by pressing mouse middle button.
Some basic character importing tutorial please see: https://www.nexusmods.com/sekiro/mods/285
FLVER Editor 1.42
-Fixed automatic back up bug.
-Added experimental bone weight importing functionality (import fbx bone)
-Added switch YZ axis functionality for convenience.
-Added improt external 3d model file functionality
(Special thanks to Katalash. His DSTOOLS code helped me develop this functionality. )
-Added automatic back up functionality.
-Mouse Right click to check the vertex info.
FLVER Editor 1.2
*Added Bloodborne pelvis bones fixing functionality
*Added dummy points position check and change functionality