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Backport to OS X 10.11 (#91)
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.github/workflows/Build.yml

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@@ -115,7 +115,7 @@ jobs:
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uses: actions/cache@v3
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with:
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path: build
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key: macos-cmake-v2
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key: macos-cmake-v3
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- name: Configure
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run: |

.github/workflows/release.yml

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uses: actions/cache@v3
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with:
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path: build
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key: macos-cmake-v2
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key: macos-cmake-v3
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- name: Configure
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run: |

CMakeLists.txt

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@@ -5,7 +5,7 @@ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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set(EXECUTABLE_NAME fallout2-ce)
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if (APPLE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
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endif()
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README.md

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### macOS
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> **NOTE**: macOS 11 or higher is required.
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> **NOTE**: macOS 10.11 (El Capitan) or higher is required. Runs natively on Intel-based Macs and Apple Silicon.
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- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder somewhere, for example `/Applications/Fallout2`.
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os/macos/Info.plist

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<key>NSHighResolutionCapable</key>
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<string>True</string>
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<key>LSMinimumSystemVersion</key>
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<string>11</string>
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<string>10.11</string>
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<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
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<string>parent</string>
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</dict>

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