fixed point delta time ? #1377
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Relevant issue: #1166 The issue you described should've been fixed already, but perhaps there was a regression? Worth making sure you are on a recent flecs version. You also do not have to use |
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I am working on a game engine for very low end devices like the DS. I wanted to use flecs, but I noticed that if i redefine ecs_ftime_t as an int, the engine will freeze on a call to ecs_progress.
floating point operations are a no-go for this kind of platform.
Is there a way to completely skip the deltatime aspect of flecs ? I just want to use it for ecs. I already manage myself the delta aspect of my engine. I tried passing manual values such as 1 but it doesn't seem to do much.
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