@@ -24,7 +24,7 @@ The demo mostly follows the steps described in the [Level 1 Renderer - Basic Usa
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documentation.
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``` bash
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- ./ bin/run test --demo renderer.tests.renderer_demo 0
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+ cd bin && . /run test --demo renderer.tests.renderer_demo 0
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```
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** Result:**
@@ -38,7 +38,7 @@ This demo shows how simple *textured* meshes can be created and rendered. It als
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how to interact with the window and the renderer using window callbacks.
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``` bash
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- ./ bin/run test --demo renderer.tests.renderer_demo 1
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+ cd bin && . /run test --demo renderer.tests.renderer_demo 1
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```
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** Controls:**
@@ -56,7 +56,7 @@ In this demo, we show how animation and texture metadata files are parsed and us
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load and render the correct textures and animations for a mesh.
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``` bash
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- ./ bin/run test --demo renderer.tests.renderer_demo 2
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+ cd bin && . /run test --demo renderer.tests.renderer_demo 2
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```
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** Controls:**
@@ -76,7 +76,7 @@ This demo shows a minimal setup for the [Level 2 Renderer](level2.md) and how to
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with it. The demo also introduces the camera system and how to interact with it.
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``` bash
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- ./ bin/run test --demo renderer.tests.renderer_demo 3
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+ cd bin && . /run test --demo renderer.tests.renderer_demo 3
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```
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** Controls:**
@@ -95,7 +95,7 @@ This demos shows how animation frame timing works and how to control the animati
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with the engine's internal clock.
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``` bash
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- ./ bin/run test --demo renderer.tests.renderer_demo 4
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+ cd bin && . /run test --demo renderer.tests.renderer_demo 4
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```
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** Controls:**
@@ -115,7 +115,7 @@ This demo shows how to create [uniform buffers](level1.md#uniform-buffers) and h
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Additionally, uniform buffer usage for the camera system is demonstrated.
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``` bash
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- ./ bin/run test --demo renderer.tests.renderer_demo 5
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+ cd bin && . /run test --demo renderer.tests.renderer_demo 5
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```
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** Controls:**
@@ -132,7 +132,7 @@ Additionally, uniform buffer usage for the camera system is demonstrated.
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This demo shows how to use [ frustum culling] ( level2.md#frustum-culling ) in the renderer.
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``` bash
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- ./ bin/run test --demo renderer.tests.renderer_demo 6
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+ cd bin && . /run test --demo renderer.tests.renderer_demo 6
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```
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** Controls:**
@@ -144,12 +144,12 @@ This demo shows how to use [frustum culling](level2.md#frustum-culling) in the r
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![ Demo 6] ( /doc/code/renderer/images/demo_6.png )
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- ### Demo 6
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+ ### Demo 7
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This demo shows how to use [ shader templating] ( level1.md#shader-templates ) in the renderer.
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``` bash
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- ./bin/ run test --demo renderer.tests.renderer_demo 6
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+ cd bin && ./ run test --demo renderer.tests.renderer_demo 7
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```
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** Result:**
@@ -164,7 +164,7 @@ This demo shows how to use [shader templating](level1.md#shader-templates) in th
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This stresstest tests the performance when rendering an increasingly larger number of objects.
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``` bash
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- ./bin/ run test --demo renderer.tests.stresstest 0
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+ cd bin && ./ run test --demo renderer.tests.renderer_stresstest 0
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```
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** Result:**
@@ -177,7 +177,7 @@ This stresstest tests the performance when [frustum culling](level2.md#frustum-c
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number of objects is rendered on the screen.
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``` bash
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- ./bin/ run test --demo renderer.tests.stresstest 1
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+ cd bin && ./ run test --demo renderer.tests.renderer_stresstest 1
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```
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** Result:**
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